Reputation: 16128
I have an animation that works fine if I base my view on an Activity,
but if i want to base it on a fragment, i dont know what to do?,
here the code [working as activity]:
public class FramesAnimationActivity extends Activity {
AnimationDrawable animation;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
animation = new AnimationDrawable();
animation.addFrame(getResources().getDrawable(R.drawable.c_0), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c1), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c2), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c3), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c4), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c5), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c6), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c7), 100);
animation.setOneShot(false);
ImageView imageAnim = (ImageView) findViewById(R.id.img);
imageAnim.setBackgroundDrawable(animation);
// run the start() method later on the UI thread
imageAnim.post(new Starter());
}
class Starter implements Runnable {
public void run() {
animation.start();
}
}
}
But as Fragment, How to make it work?
public class HomeTab extends Fragment {
/* (non-Javadoc)
* @see android.support.v4.app.Fragment#onCreateView(android.view.LayoutInflater, android.view.ViewGroup, android.os.Bundle)
*/
AnimationDrawable animation;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
if (container == null) {
// We have different layouts, and in one of them this
// fragment's containing frame doesn't exist. The fragment
// may still be created from its saved state, but there is
// no reason to try to create its view hierarchy because it
// won't be displayed. Note this is not needed -- we could
// just run the code below, where we would create and return
// the view hierarchy; it would just never be used.
return null;
}
animation = new AnimationDrawable();
animation.addFrame(getResources().getDrawable(R.drawable.c_0), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c1), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c2), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c3), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c4), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c5), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c6), 100);
animation.addFrame(getResources().getDrawable(R.drawable.c7), 100);
animation.setOneShot(false);
ImageView imageAnim = (ImageView) findViewById(R.id.img);
imageAnim.setBackgroundDrawable(animation);
// run the start() method later on the UI thread
imageAnim.post(new Starter());
return (LinearLayout)inflater.inflate(R.layout.tab_home_layout, container, false);
}
class Starter implements Runnable {
public void run() {
animation.start();
}
}
}
so I get an error in ImageView imageAnim = (ImageView) findViewById(R.id.img);
with the method findViewById(id) is undefined...
so how to adapt this to make it work on my fragment?
thanks!
Upvotes: 1
Views: 2606
Reputation: 2415
For an animation drawable to work in a fragment call the methods of the animation inside onViewCreated method instead of the onCreateView method, like this.
@Override
public void onViewCreated(View view, Bundle savedInstanceState) {
ImageView animationImageView = (ImageView) view.findViewById(R.id.imageViewSearchAnimation);
animationImageView.setBackgroundResource(R.drawable.search_animation);
animation = (AnimationDrawable) animationImageView.getBackground();
animation.start();
super.onViewCreated(view, savedInstanceState);
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.dialog_progress_search,
container, false);
return view;
}
@Override
public void onPause() {
animation.stop();
super.onPause();
}
@Override
public void onResume() {
super.onResume();
animation.start();
}
Upvotes: 1
Reputation: 3357
First inflate your LinearLayout, then call the findViewById() method of the created view:
LinearLayout ll = (LinearLayout)inflater.inflate(R.layout.tab_home_layout, container, false);
ImageView imageAnim = (ImageView) ll.findViewById(R.id.img);
imageAnim.setBackgroundDrawable(animation);
// run the start() method later on the UI thread
imageAnim.post(new Starter());
return ll;
Upvotes: 1