Reputation: 11996
On one of my scripts I have this code:
var webSocket = window.WebSocket || window.MozWebSocket;
window.ws = new webSocket('ws://64.121.210.140:2585/consoleappsample', 'my-protocol');
Which works fine. However, when the user changes pages, I have to re-establish the connection. I believe this is causing problems in my code because if the client sends data to the server and then changes pages, the data may not be received and race conditions are occurring.
I tried to put the window.ws
in global scope but it didn't seem to fix the problem. Is there any way for the WebSockets connection to persist between pages so the connection does not need to be constantly reestablished?
Upvotes: 36
Views: 49451
Reputation: 198
Unfortunately, the cleanest solution without changing your site in a SPA application is obtained using just one ServiceWorker because it does the job in the background (also with tab closed) and it solve also problems of multiple tabs. I said "unfortunately" because they are still not compatible with most of browsers.
The only solution I've found by myself consists of grouping socket channels on the server side, and create a queue in order to hold the messages lost by changing page. In this case, you have kind of virtual channels.
Upvotes: 1
Reputation: 7
You could log the conversation with the websocket server in localstorage, which persists across page loads.
Upvotes: -5
Reputation: 73089
You could try creating your WebSocket connection in a Shared WebWorker which allows multiple pages from the same domain to share an execution context. However, it's unclear whether Shared Workers persist across a page reload or replace: Do Shared Web Workers persist across a single page reload, link navigation
Also, Shared WebWorkers have limited browser support (webkit and Opera) currently.
Update:
Since a single shared web worker can serve multiple pages, the implementation is slightly more complicated that normal web workers.
Here is a shared web worker example that uses WebSockets and can share between
First the HTML:
<!DOCTYPE html>
<html>
<body>
<script>
var worker = new SharedWorker("shared.js");
worker.port.addEventListener("message", function(e) {
console.log("Got message: " + e.data);
}, false);
worker.port.start();
worker.port.postMessage("start");
</script>
</body>
</html>
The Javascript that implements the shared worker in shared.js
:
var ws = null
var url = "ws://" + location.hostname + ":6080"
self.addEventListener("connect", function(e) {
var port = e.ports[0]
port.addEventListener("message", function(e) {
if (e.data === "start") {
if (ws === null) {
ws = new WebSocket(url);
port.postMessage("started connection to " + url);
} else {
port.postMessage("reusing connection to " + url);
}
}
}, false);
port.start();
}, false);
I have verified that this works in Chrome 52.
Upvotes: 23
Reputation: 25322
The global scope you mentioned is always related to the JavaScript Context, and a Context is created for each windows (and destroyed when the document is unloaded from the memory). Therefore, your effort are useless: you can't keep a connection opened if the user change page. Of course you can have your webapp as "single page" application, where all the data are loaded using XMLHttpRequest / ajax / WebSocket. So, leaving the page means leaving / shutdown the application, and makes sense close the socket.
Another old approach could be put your pages in a frame, where the user navigate only in the frame (even if it takes the whole size of the window). In that way, you can create your WebSocket in the top most window, that is never changed (that also means the URL showed in the location bar will be always the same).
Said that, I agreed with @dystroy: your application should be always able to handle this scenario - the user could have some network problem and lost the connection for a moment, even if it doesn't leave the page.
Upvotes: 31