Programatic property injection with Microsoft Unity

I use contructor injection in my solution, but this one class has a property that i do not want to pass in the constructor where i have the invariant dependencies.

Let's say i got an ILogger and it has a FileName property i want to set, while still having it set the dependancies in the contructor. How do i go about registering the type, and at the same time pass the defaunt connection string.

I hope there is an easy way to do it - preferably without decorating the property with an attribute, but if the setup is easier with the attribute i guess that's cool :)

So the question is, how do i inject a property value on an object that also uses contructor injection - with Unity.

UPDATE: I mentioned it in the title, but i forgot to elaborate in the body of the text - i want to set these dependencies up manually (in code) as opposed to in a config file.

Upvotes: 3

Views: 1861

Answers (3)

flukus
flukus

Reputation: 1028

You usually want an IConfiguration interface to be injected. This would probably have a LogFile property that you can read.

The Configuration implimentation is usually just a simple wrapper to read items from the config file.

Upvotes: 0

RichardOD
RichardOD

Reputation: 29157

If you are injecting properties you have to use [Dependency] or else manually inject that dependency.

Upvotes: 0

Ok i guess it helped to ask the question, i found out - here it is.

container.Configure<InjectedMembers>().ConfigureInjectionFor<BasicLogger>(
  new InjectionProperty("FileName", @"C:\test.log")
);

Upvotes: 2

Related Questions