Ignacio Soler Garcia
Ignacio Soler Garcia

Reputation: 21855

How to conditionally execute an EventTrigger in WPF?

Currently I have the following code to flash a DataGrid cell when it's value changes:

<TextBlock Background="White" Text={Binding Date, NotifyOnTargetUpdated=True} >
    <EventTrigger RoutedEvent="Binding.TargetUpdated" >
        <BeginStoryboard>
            <Storyboard>
                <ColorAnimation AutoReverse="True" From="#1F1F1F" To="#FFFF88" Duration="0:0:0.2" Storyboard.TargetProperty="Background.Color" FillBehavior="Stop" />
            </Storyboard>
        </BeginStoryboard>
    </EventTrigger>
</TextBlock>

Now I need to execute this animation only if a boolean value of the viewmodel is true. How can I accomplish this?

EDIT: Extended the sample

Thanks.

Upvotes: 4

Views: 5011

Answers (3)

Ignacio Soler Garcia
Ignacio Soler Garcia

Reputation: 21855

Thanks to XAML guy for his answer on another forum. This is the answer to the question, the solution is to use the following attached behaviour:

class AttachedBehaviours
{
    public static bool GetAllowTargetUpdated(DependencyObject obj)
    {
        return (bool)obj.GetValue(AllowTargetUpdatedProperty);
    }

    public static void SetAllowTargetUpdated(DependencyObject obj, bool value)
    {
        obj.SetValue(AllowTargetUpdatedProperty, value);
    }

    // Using a DependencyProperty as the backing store for AllowTargetUpdated.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty AllowTargetUpdatedProperty =
        DependencyProperty.RegisterAttached("AllowTargetUpdated", typeof(bool), typeof(AttachedBehaviours), new UIPropertyMetadata(false, PropChanged));


    static void PropChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
    {
        var ele = obj as FrameworkElement;
        var be = ele.GetBindingExpression(TextBlock.TextProperty);
        if (be == null) return;

        var b = be.ParentBinding;

        var newBinding = new Binding(b.Path.Path);
        newBinding.NotifyOnTargetUpdated = (bool)e.NewValue;

        ele.SetBinding(TextBlock.TextProperty, newBinding);
    }
}

And this is its usage from XAML:

<TextBlock Background="White" Text="{Binding Date}"  local:AttachedBehaviours.AllowTargetUpdated="{Binding EnableAnimations}" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0"  >

Upvotes: 2

Ignacio Soler Garcia
Ignacio Soler Garcia

Reputation: 21855

Well, this is how I solved the problem. Probably is one of the ugliest codes I ever wrote so feel free to propose something better.

I've created a converter that I bind to the duration using the boolean value that enables / disables the animation. Something like this:

class AnimationEnablerConverter : IValueConverter
{
    #region IValueConverter Members

    public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
    {
        bool enableAnimation = (bool)value;

        if (enableAnimation)
        {
            return new System.Windows.Duration(new TimeSpan(0, 0, 0, 0, 200));
        }
        else
        {
            return new System.Windows.Duration(new TimeSpan(0, 0, 0, 0, 0));
        }
    }

    public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
    {
        throw new NotImplementedException();
    }

    #endregion
}

And the xaml:

<ColorAnimation AutoReverse="True" From="#1F1F1F" To="#FFFF88" Duration="{Binding IsAnimationEnabled, Converter={StaticResource anim2}}" Storyboard.TargetProperty="Background.Color" FillBehavior="Stop" />

Upvotes: 1

Josh
Josh

Reputation: 10604

Have you tried something like this:

<ControlTemplate.Triggers>
    <DataTrigger Value="false">
        <DataTrigger.EnterActions>
            <BeginStoryboard> 
            <Storyboard> 
                <ColorAnimation AutoReverse="True" From="#1F1F1F" To="#FFFF88" Duration="0:0:0.2" Storyboard.TargetProperty="Background.Color" FillBehavior="Stop" /> 
            </Storyboard> 
        </BeginStoryboard> 

       </DataTrigger.EnterActions>
    </DataTrigger>
</ControlTemplate.Triggers>

Upvotes: 1

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