Reputation: 3473
I want to take the screenhot of viewcontroller I had write this:-
- (UIImage *)captureScreenInRectWOScroll:(CGRect)captureFrame {
CALayer *layer;
layer = self.view.layer;
UIGraphicsBeginImageContext(captureFrame.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),captureFrame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return screenImage;
}
The way i am calling this method:-
UIImage *img_woscroll1 =[self captureScreenInRectWOScroll:CGRectMake(35,147,497,260)];
I wann to take screenshot of Address from below attached image:-
When i am taking hte screenshot from the above code i Got the image with lot of blank space(greencolor image at top) at top side if image:-
Please help me..How to take proper screenshot from image such that i will not get blank image on topside.
Upvotes: 2
Views: 339
Reputation: 987
Try with this. This may help you.
- (UIImage *)captureView:(UIView *)view {
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
[view.layer renderInContext:ctx];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Upvotes: 1
Reputation: 1398
Try This
UIGraphicsBeginImageContext(myView.frame.size);
[myView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData *data=UIImagePNGRepresentation(viewImage);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *strPath = [documentsDirectory stringByAppendingPathComponent:@"myimage.png"];
[data writeToFile:strPath atomically:YES];
Upvotes: 3
Reputation: 1545
Try This:-
CGRect screenRect = CGRectMake(0, 90, 320,460);
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextFillRect(ctx, screenRect);
//you probably need an offset, adjust here
CGContextTranslateCTM(ctx, -20, -20);
[self.view.layer renderInContext:ctx];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
It may help you. Thanks :)
Upvotes: 2