Reputation: 55
I'm developing an android game, and just added a main menu. This is a separate activity - so when someone clicks the 'new game' button on the menu, it opens a new intent to the game activity.
My problem is if the user hits 'back', it closes the game and returns to the main menu. When I hit 'New Game' again, it crashes.
I think it is attempting to make a second version of the game, and running out of memory. Should I be trying to hold a copy of the game activity in the menu, then reopen it if they hit 'New Game' again? Or is there an easier way to do this?
My "new game" button listener does the following: (IslandGame is my main game class - the bundle is just to tell it whether to start a new game or load a previous game, and which level to start in)
ButtonNewGame.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Bundle bundle = new Bundle();
bundle.putString("RESTORE", "NEW"); //in the restore key, say we want a new game
bundle.putInt("CAMPAIGN", 1); //start in campaign #1
Intent intent = new Intent(Intent.ACTION_RUN);
intent.putExtras(bundle);
intent.setClassName(thisActivity, IslandGame.class.getName());
startActivity(intent);
}
});
The logcat is:
06-09 17:42:34.199: E/dalvikvm-heap(239): 147456-byte external allocation too large for this process.
06-09 17:42:34.199: E/(239): VM won't let us allocate 147456 bytes
06-09 17:42:34.209: D/AndroidRuntime(239): Shutting down VM
06-09 17:42:34.209: W/dalvikvm(239): threadid=3: thread exiting with uncaught exception (group=0x4001b188)
06-09 17:42:34.219: E/AndroidRuntime(239): Uncaught handler: thread main exiting due to uncaught exception
06-09 17:42:34.249: E/AndroidRuntime(239): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.dylan.island/com.dylan.island.IslandGame}: android.view.InflateException: Binary XML file line #37: Error inflating class <unknown>
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2496)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.ActivityThread.access$2200(ActivityThread.java:119)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.os.Handler.dispatchMessage(Handler.java:99)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.os.Looper.loop(Looper.java:123)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.ActivityThread.main(ActivityThread.java:4363)
06-09 17:42:34.249: E/AndroidRuntime(239): at java.lang.reflect.Method.invokeNative(Native Method)
06-09 17:42:34.249: E/AndroidRuntime(239): at java.lang.reflect.Method.invoke(Method.java:521)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
06-09 17:42:34.249: E/AndroidRuntime(239): at dalvik.system.NativeStart.main(Native Method)
06-09 17:42:34.249: E/AndroidRuntime(239): Caused by: android.view.InflateException: Binary XML file line #37: Error inflating class <unknown>
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.createView(LayoutInflater.java:513)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:565)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.rInflate(LayoutInflater.java:618)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.rInflate(LayoutInflater.java:621)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.rInflate(LayoutInflater.java:621)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.inflate(LayoutInflater.java:407)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.inflate(LayoutInflater.java:320)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.inflate(LayoutInflater.java:276)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:198)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.Activity.setContentView(Activity.java:1622)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.dylan.island.IslandGame.onCreate(IslandGame.java:76)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459)
06-09 17:42:34.249: E/AndroidRuntime(239): ... 11 more
06-09 17:42:34.249: E/AndroidRuntime(239): Caused by: java.lang.reflect.InvocationTargetException
06-09 17:42:34.249: E/AndroidRuntime(239): at com.dylan.island.IslandView.<init>(IslandView.java:1983)
06-09 17:42:34.249: E/AndroidRuntime(239): at java.lang.reflect.Constructor.constructNative(Native Method)
06-09 17:42:34.249: E/AndroidRuntime(239): at java.lang.reflect.Constructor.newInstance(Constructor.java:446)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.view.LayoutInflater.createView(LayoutInflater.java:500)
06-09 17:42:34.249: E/AndroidRuntime(239): ... 23 more
06-09 17:42:34.249: E/AndroidRuntime(239): Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.Bitmap.nativeCreate(Native Method)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.Bitmap.createBitmap(Bitmap.java:468)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.Bitmap.createBitmap(Bitmap.java:435)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:340)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:488)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:462)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:323)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:346)
06-09 17:42:34.249: E/AndroidRuntime(239): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:372)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.dylan.island.IslandView$IslandThread.initimages(IslandView.java:435)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.dylan.island.IslandView$IslandThread.beginLevel(IslandView.java:220)
06-09 17:42:34.249: E/AndroidRuntime(239): at com.dylan.island.IslandView$IslandThread.<init>(IslandView.java:215)
06-09 17:42:34.249: E/AndroidRuntime(239): ... 27 more
Upvotes: 1
Views: 608
Reputation: 15701
To avoid java.lang.OutOfMemoryError: bitmap size exceeds VM budget
I think you need to recycle all images used in your game when destroying game main activity and coming to menu activity.
Please refer to these links for good practice when using a lot of images:
http://android-developers.blogspot.co.uk/2009/01/avoiding-memory-leaks.html
Strange out of memory issue while loading an image to a Bitmap object
OutofMemoryError: bitmap size exceeds VM budget (Android)
Upvotes: 1
Reputation: 13015
I think it is attempting to make a second version of the game, and running out of memory.
You are absolutely correct. If you properly finished the game activity, then it should be trying to create a second version because the first version should be gone.
Should I be trying to hold a copy of the game activity in the menu, then reopen it if they hit 'New Game' again?
In general, this is considered a horribly bad practice for a number of reasons. The most important of these is a memory leak due to contexts.
Or is there an easier way to do this?
You may define the game activity as a singleTask or singleInstance. An issue with this (at the moment) is that it is not a solution to fix memory bugs. SingleTasks are programmed differently than multiple instance applications and there are other considerations. Since your issue lies in the fact that you have memory being used in the first place, before going this route, I would definitely review the following:
Make sure all resources are released. Of particular concern here is any static reference to a View. If you have them, clean them up.
Make sure ALL bitmaps are recycled. Sometimes when resizing bitmaps, the original is left behind. Often a silly oversight. Just take a look. :)
If you are accessing files, make sure they are closed. Almost never the problem, but always worth a try.
Add a System.gc() call after your game activity is finished. This really can help after a major release of resources. Unfortunately, it is not guaranteed to. In your case, it might be best in the onResume() of your Main Menu.
Once you have exhausted all of those, then the singleTask route is simply choice of implementation.
Hope this helps,
FuzzicalLogic
Upvotes: 0
Reputation: 8615
You have to define the activity in your Android Manifest file so only a single instance can be created.
<activity
android:launchMode="singleTask">
Upvotes: 0
Reputation: 9276
you can override the functionality of back button to re-lunch the main activity and set it on top of your game activity and do the same when going back to the game. but it is surly a bad practice since you don't know for sure the user is going to hit start game button again. instead try to release all used resources in an activity on it's onDestroy method and lunch a new instance when the user get's back to it. also try to minimize the size of the bitmaps you use. try 9patches for example.
Upvotes: 0
Reputation: 270
try
Intent intent = new Intent(YourCurrentActivity.this, IslandGame.class);
intent.putExtra("Restore", "NEW");
intent.putExtra("CAMPAIGN", 1);
startActivity(intent);
Don't prefer the Bunlde for easy operations.
Edit: Then inside the other Activity's onCreate:
Bundle extras = getIntent().getExtras();
if(extras !=null && extras.getInt("CAMPAIGN") == 1){
newGame();
}
else{
loadGame(extras.getInt("gameId"));
//or whatever
}
Upvotes: 0