Reputation: 4686
Is there any folder like res/drawable for mp3 or generally audio files? If yes, what is it and how can I get access to it from the app?
Upvotes: 43
Views: 75335
Reputation: 782
Here are some steps you can easily follow.
Open the android studio with the project in which you want to add-on audio clip/media file.
Create a raw
folder in the resources folder.
Add media file to the raw
folder by simply copy and paste that to the raw
folder.
Here we added a media file “ring.mp3”. Now open the Java File of the desired activity, here we are adding the audio in the MainActivity.
Further add this code.
MediaPlayer ring = MediaPlayer.create(MainActivity.this, R.raw.ring);
ring.start();
Now run the App and your music will play when App starts
Upvotes: 13
Reputation: 1048
You should save the .mp3 into res/raw
. AndroidStudio recognizes the raw
folder. (By contrast, it does not automatically recognize a res/assets
folder).
To play music.mp3:
mediaPlayer = MediaPlayer.create(ctx, R.raw.cat_meow);
mediaPlayer.start();
Note the convenient use of R.
syntax.
Upvotes: 7
Reputation: 4330
The best place to put such .mp3
or any other files would be in the assets
folder.
These files once stored will become a part of your android app itself and can be read easily. This tutorial describes it well.
AssetFileDescriptor afd = getAssets().openFd("AudioFile.mp3");
MediaPlayer player = new MediaPlayer();
player.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
player.prepare();
player.start();
Alternatively you can also store it in the raw
folder and read it directly by specifying the path as the raw folder.
this can be played as:
int resID=getResources().getIdentifier(fname, "raw", getPackageName());
MediaPlayer mediaPlayer=MediaPlayer.create(this,resID);
Upvotes: 35
Reputation: 8615
Place it into your assets folder. Preferably under assets/raw/myfile.mp3 You can access it using:
String mp3File = "raw/music.mp3";
AssetManager assetMan = getAssets();
MediaPlayer media = new MediaPlayer();
FileInputStream mp3Stream = assetMan.openFd(mp3File).createInputStream();
media.setDataSource(mp3Stream.getFD());
media.prepare();
media.start();
Upvotes: 3