Reputation: 2681
This is the problematic code:
glColor3f(1,1,1);
for(int x=0;x<125;x++){
for(int y=0;y<10;y++){
int p = levelArray[x][y];
if(p == 0){
break;
}
Texture t = pieces[1];
t.bind();
System.out.println(x*64+"|"+y*64 + " :: "+((x*64)+t.getTextureWidth())+"|"+((y*64)+t.getTextureHeight()));
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(x*64,y*64);
glTexCoord2f(1,0);
glVertex2f((x*64)+t.getTextureWidth(),y*64);
glTexCoord2f(1,1);
glVertex2f((x*64)+t.getTextureWidth(),(y*64)+t.getTextureHeight());
glTexCoord2f(0,1);
glEnd();
}
}
I am getting a print out, so I am reaching the glBegin, I have taken sample coordinates outputted by the print and drawn that quad the line above my first one shown here, using the exact same texture and it renders.
Upvotes: 1
Views: 286
Reputation: 22279
You only have three glVertex2f calls where you should have four (inside the GL_QUADS). You have four glTexCoord2f, so this must be a type-o in your code.
Upvotes: 3