Reputation: 2740
I am trying to draw a waveform. I have a precalculated amount of datapoints I want to draw (for instance 1000). I want to fill the full width of my canvas control with the waveform. Therefore I have to recalculate the width of every datapoint that I draw.
To do this I tried to set the StrokeThickness to the total width divided by the nr of datapoints. (so for instance 0.35629) and print a line of 0.35629 pixels wide every 0.35629 pixels.
This creates an unwanted moire effect.
To me it feels weird that the StrokeThickness is a double, because how will WPF draw a line of 0.35629 pixels wide?
Below a code example to show what I mean. The first half is ok, the second half has the moire effect.
Is this the way to go or do I need another approach?
for (int i = 0; i < 500; i++)
{
Line line = new Line();
line.X1 = i;
line.X2 = i;
line.Y1 = 0;
line.Y2 = 100;
line.Stroke = new SolidColorBrush(Colors.Black);
line.StrokeThickness = 1;
this.demoCanvas.Children.Add(line);
}
const double canvasWidth = 525;
const double nrOfDatapoints = 500d;
const double pixelsPerPoint = canvasWidth/nrOfDatapoints ;
double x = 500;
for (int i = 0; i < nrOfDatapoints; i++)
{
Line line = new Line();
line.X1 = x;
line.X2 = x;
line.Y1 = 0;
line.Y2 = 100;
line.Stroke = new SolidColorBrush(Colors.Black);
line.StrokeThickness = pixelsPerPoint;
this.demoCanvas.Children.Add(line);
x += pixelsPerPoint;
}
Upvotes: 1
Views: 1430
Reputation: 3227
To avoid moire you should set SnapToDevicePixels="True". Check it out here
Upvotes: 4