Christoph
Christoph

Reputation: 794

C++ OpenGL Window and Context creation framework / library

I'm searching for an multi platform OpenGL framework that abstracts the creation of windows and gl contexts in C++. I'd like to have an OO representation of Window, Context & co where i can instantiate a Window, create a Context and maybe later set the window to fullscreen.

I'm thinking about implementing this myself for xgl, wgl and agl. But before

So here comes the Question:

Which libraries / frameworks should i check out first, before inventing the wheel again?

Edit: So far named libraries:

Upvotes: 3

Views: 2264

Answers (4)

Nikolai Ruhe
Nikolai Ruhe

Reputation: 81878

You could look at Glut (C), Qt (C++), SDL (C).

Upvotes: 6

Viktor Latypov
Viktor Latypov

Reputation: 14467

libapril is nice also. It is clean, simple and supports newer mobile platforms.

Upvotes: 0

luke
luke

Reputation: 37493

SMFL is another, similar to SDL, but takes a more object oriented approach.

Upvotes: 3

Alex Peck
Alex Peck

Reputation: 4711

wxWidgets is another alternative, but may also be too heavyweight.

Upvotes: 3

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