Reputation: 1416
I made this script:
public class Server {
ServerSocket serv = null;
ObjectInputStream in = null;
ObjectOutputStream out = null;
Socket conn = null;
public Server() {
setLogger(getClass());
setupSocketServer();
listen();
}
public void listen() {
try {
while (true) {
conn = serv.accept();
getLogger().log(new LogRecord(Level.INFO, "Connection established from: " + conn.getInetAddress().getHostAddress()));
out = new ObjectOutputStream(conn.getOutputStream());
in = new ObjectInputStream(conn.getInputStream());
}
}
catch (IOException ex) {
getLogger().log(new LogRecord(Level.SEVERE, "Connection dropped from: " + conn.getInetAddress().getHostAddress()));
}
}
public void setupSocketServer() {
try {
serv = new ServerSocket(Config.PORT_NUMBER, Config.MAX_CONNECTIONS);
getLogger().log(new LogRecord(Level.INFO, "Starting Server on: " + serv.getInetAddress().getHostAddress() + ":" + serv.getLocalPort()));
}
catch (IOException e) {
getLogger().log(new LogRecord(Level.SEVERE, "Socket can not connect to host address"));
System.exit(0);
}
}
public static void main(String[] args) {
new Server();
}
}
But whenever I open my client connection, then close it again and try to re-open, the server has already closed out. I want to be able to keep an infinite connection which allows multiple people to connect. How would I go about doing this?
Upvotes: 0
Views: 558
Reputation: 33534
Try this code for your server, its made up for multiple client, and the server will remain listening always.
public class ServerTest {
ServerSocket s;
public void go() {
try {
s = new ServerSocket(44457);
while (true) {
Socket incoming = s.accept();
Thread t = new Thread(new MyCon(incoming));
t.start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
class MyCon implements Runnable {
Socket incoming;
public MyCon(Socket incoming) {
this.incoming = incoming;
}
@Override
public void run() {
try {
PrintWriter pw = new PrintWriter(incoming.getOutputStream(),
true);
InputStreamReader isr = new InputStreamReader(
incoming.getInputStream());
BufferedReader br = new BufferedReader(isr);
String inp = null;
boolean isDone = true;
System.out.println("TYPE : BYE");
System.out.println();
while (isDone && ((inp = br.readLine()) != null)) {
System.out.println(inp);
if (inp.trim().equals("BYE")) {
System.out
.println("THANKS FOR CONNECTING...Bye for now");
isDone = false;
s.close();
}
}
} catch (IOException e) {
// TODO Auto-generated catch block
try {
s.close();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new ServerTest().go();
}
}
Upvotes: 1
Reputation: 4413
Move try/catch block into 'while' loop. Not that it' will make a goot server, bit should survive client disconnects.
Upvotes: 0