Reputation: 535
in on previewframe I get the byte[] in ImageFormat.RGB_565. Now I would like to convert this byte[] to int[] so I can do some pixel manipulation.
How could I do that?
ps. thus far I do it like this but it seems very unoptimized:
public void onPreviewFrame(byte[] data, Camera camera) { ...
ByteBuffer bf = ByteBuffer.wrap(data);
mBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.RGB_565);
mBitmap.copyPixelsFromBuffer(bf);
and then I do this do get the pixels in int[]:
int bitmapArray[] = new int[originalWidth * originalHeight];
mBitmap.getPixels(bitmapArray, 0, originalWidth, 0, 0,
originalWidth, originalHeight);
}
Upvotes: 2
Views: 1726
Reputation: 18803
I think the code to do this manually should look roughly like this:
for (int i = 0; i < data.length; i += 2) {
// Reconstruct 16 bit rgb565 value from two bytes
int rgb565 = (data[i] & 255) | ((data[i + 1] & 255) << 8);
// Extract raw component values (range 0..31 for g and b, 0..63 for g)
int b5 = rgb565 & 0x1f;
int g6 = (rgb565 >> 5) & 0x3f;
int r5 = (rgb565 >> 11) & 0x1f;
// Scale components up to 8 bit:
// Shift left and fill empty bits at the end with the highest bits,
// so 00000 is extended to 000000000 but 11111 is extended to 11111111
int b = (b5 << 3) | (b5 >> 2);
int g = (g6 << 2) | (g6 >> 4);
int r = (r5 << 3) | (r5 >> 2);
// The rgb888 value, store in an array or buffer...
int rgb = (r << 16) | (g << 8) | b;
}
So it may indeed be faster with an intermediate bitmap, unless you need the color components separately later on anyway.
Disclaimer: I did not test this. Some intermediate variables could be avoided, but I wanted to keep this more or less readable.
Upvotes: 1