Reputation: 2466
New developer here,Im using the Custom Image Picker by ray wenderlich. But what I wanted to do is show the picker not by pressing a button but when the view loads. I can't seem to make it appear. Here is what I have done, I dont know what seems to be wrong. Thanks for your help.
- (void)addImage:(UIImage *)image {
[_images addObject:image];
[_thumbs addObject:[image imageByScalingAndCroppingForSize:CGSizeMake(120, 120)]];
}
- (void) createScrollView {
UIScrollView *view = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0f,0.0f,300.0f,200.0f)];
int row = 0;
int column = 0;
for(int i = 0; i < _thumbs.count; ++i) {
UIImage *thumb = [_thumbs objectAtIndex:i];
UIButton * button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(column*140+24, row*150+10, 100, 100);
[button setImage:thumb forState:UIControlStateNormal];
[button addTarget:self
action:@selector(buttonClicked:)
forControlEvents:UIControlEventTouchUpInside];
button.tag = i;
[self.view addSubview:view];
[view addSubview:button];
if (column == 6) {
column = 0;
row++;
} else {
column++;
}
}
[view setContentSize:CGSizeMake(1024, (row+1) * 150 + 10)];
}
- (IBAction)buttonClicked:(id)sender {
UIButton *button = (UIButton *)sender;
}
- (void)viewDidLoad
{
[self createScrollView];
_images = [[NSMutableArray alloc] init];
_thumbs = [[NSMutableArray alloc] init];
for(int i = 0; i <= 100; i++)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"images%d.png", i]];
NSLog(@"savedImagePath=%@",savedImagePath);
if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){
[_images addObject:[UIImage imageWithContentsOfFile:savedImagePath]];
NSLog(@"file exists");
}
NSLog(@"file does not exist");
}
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
Upvotes: 0
Views: 416
Reputation: 3089
1st add the button in scrollview and at the last after for loop add the scrolview in self.view.
- (void) createScrollView {
UIScrollView *view = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0f,0.0f,300.0f,200.0f)];
int row = 0;
int column = 0;
for(int i = 0; i < _thumbs.count; ++i) {
UIImage *thumb = [_thumbs objectAtIndex:i];
UIButton * button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(column*140+24, row*150+10, 100, 100);
[button setImage:thumb forState:UIControlStateNormal];
[button addTarget:self
action:@selector(buttonClicked:)
forControlEvents:UIControlEventTouchUpInside];
button.tag = i;
[view addSubview:button];
if (column == 6) {
column = 0;
row++;
} else {
column++;
}
}
[view setContentSize:CGSizeMake(1024, (row+1) * 150 + 10)];
[self.view addSubview:view];
}
i hope it work for you.
Upvotes: 3
Reputation: 845
Please notice the commented lines
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
You should do anything after the [super viewDidLoad];
is called.
Secondly, in your createScrollView
method, you are adding the scrollview to self.view
_thumbs.count
times(think you are using only one scrollview, if so adding one time is enough).
So put the piece of code
[self.view addSubview:view];
above the for loop.
Also do as per rishi's answer.
Hope this helps you.
Upvotes: 0
Reputation: 11839
You are creating scroll view first and then initialising image array, due to which it won't appear.
Rather Use like -
- (void)viewDidLoad
{
_images = [[NSMutableArray alloc] init];
_thumbs = [[NSMutableArray alloc] init];
for(int i = 0; i <= 100; i++)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"images%d.png", i]];
NSLog(@"savedImagePath=%@",savedImagePath);
if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){
[_images addObject:[UIImage imageWithContentsOfFile:savedImagePath]];
NSLog(@"file exists");
}
NSLog(@"file does not exist");
}
[self createScrollView];
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
Upvotes: 0