Reputation: 768
I want to change an image on my UIButton when a user presses on it. The image has transparency effects (it is a .png that shows only an edge). The problem is that when the button is tapped, all works fine (other functions connected to it), but the app overwrites the 2 different images one over the second! When the button is pressed I want to show the second image, and remove the first (that becomes unnecessary). PS: I don't want to use array of images. Here the code for the button
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"image1.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside]; //just graphics
[overlayButton addTarget:self action:@selector(buttonshapeClicked:) forControlEvents:UIControlEventTouchUpInside]; //just to set a variable i++ for my cycle
[overlayButton addTarget:self action:@selector(changeshape:) forControlEvents:UIControlEventTouchUpInside]; //function that changes another shape
[[self view] addSubview:overlayButton];
my simple cycle
- (void)buttonshapeClicked:(id)sender{
shape++;
if (shape == 4) {
shape = 1;
}}
here the main function that allows to change a primary shape on the screen
-(void) changeshape:(id)sender {
if (shape==1 && people==2) {
//bottone forma
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"passaquadrato.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(buttonshapeClicked:) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(changeshape:) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButton];
//bottone people
UIButton *overlayButtonp = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButtonp setImage:[UIImage imageNamed:@"passatre.png"] forState:UIControlStateNormal];
[overlayButtonp setFrame:CGRectMake(180, 382, 120, 60)];
[overlayButtonp addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButtonp];
UIImageView *overlayImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"circle2.png"]];
[overlayImageView setFrame:CGRectMake(20, 88, 280, 280)];
[[self view] addSubview:overlayImageView];
}
else if (shape==2 && people==2) {
//bottone forma
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"passarettangolo.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(buttonshapeClicked:) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(changeshape:) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButton];
//bottone people
UIButton *overlayButtonp = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButtonp setImage:[UIImage imageNamed:@"passatre.png"] forState:UIControlStateNormal];
[overlayButtonp setFrame:CGRectMake(180, 382, 120, 60)];
[overlayButtonp addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButtonp];
UIImageView *overlayImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"square2.png"]];
[overlayImageView setFrame:CGRectMake(20, 88, 280, 280)];
[[self view] addSubview:overlayImageView];
}}
Upvotes: 0
Views: 1028
Reputation: 1897
Try like this:
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"image1.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(setRightActionToButton:) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButton];
-(void)setRightActionToButton:(id)sender {
UIButton *button = (UIButton *)sender;
if (shape==1 && people==2) {
[button setImage:[UIImage imageNamed:@"image2.png"] forState:UIControlStateNormal];
[self scanButtonPressed:button]
}
else if (shape==2 && people==2) {
[button setImage:[UIImage imageNamed:@"image3.png"] forState:UIControlStateNormal];
[self buttonshapeClicked:button]
}
else if (shape==3 && people==2) {
[button setImage:[UIImage imageNamed:@"image4.png"] forState:UIControlStateNormal];
[self changeshape:button];
}
}
Upvotes: 1