Reputation: 1102
I've been looking for several days for the solution to a trivial problem in C or C++ but seemingly impossible in C#.
Another programmer creates class A. An event handler method in class A needs to call a method in my class B to process the event. Depending on the type of event, that method in class B needs to callback a method in class A, and that method has an arbitrary name or may not even exist.
This is simple in C; you just have a pointer to the callback function and call it indirectly if it isn't null. I don't know how to do indirect method calls in C#. Here's an example of some code illustrating the problem.
public class A: ZZZ { // this class is NOT under my control
private b = new B(this);
public void myCallback(C x) {
// do something
}
// Elsewhere in the application expects a protected
// override method to exist in *this* class A to handle
// an event. But we want a method in class B to handle
// it and then call myCallback depending on the type of event
protected override void handle_some_event(event e) {
// doesn't work -- how do I pass a "pointer" to the callback??
b.handle_event(e, myCallback);
}
}
public class B { // this class IS under my control
private A base;
public B(A a) {
base = a; // allows for calling methods in class A from class B
}
public handle_event(event e, ??? callback pointer ??? cback) {
// do stuff...
// then do the callback
// cback(); // this won't work
base.myCallback(); // this WILL work but only if I hard-code "myCallback"
}
}
The problem is that class B is the one I'm writing, and class A is authored by someone else who will be using my class B. That someone else has the option of not defining a callback at all, or creating one with any arbitrary name. Class B needs to know somehow what that is and how to access it. In C or C++ the other programmer could simply pass a pointer to his callback function. Is that possible in C#?
Upvotes: 1
Views: 3075
Reputation: 1102
Here is the solution I ended up with, based on the code in my initial post
public class A: ZZZ { // this class is NOT under my control
private b = new B(this);
b.UserCallback = myCallback;
static void myCallback(C x) {
// do something
}
// Elsewhere in the application expects a protected
// override method to exist in *this* class A to handle
// an event. But we want a method in class B to handle
// it and then call myCallback depending on the type of event
protected override void handle_some_event(event e) {
b.handle_event(e);
}
}
public delegate void usercallback(Z z); // declare OUTSIDE both classes
public class B { // this class IS under my control
public usercallback UserCallback = defaultCallback;
static void defaultCallback(Z z) { /* do nothing */ }
public handle_event(event e) {
// do stuff...
// then do the callback
UserCallback(z);
}
}
What got me stuck for a while is wrapping my head around the fact that a delegate declaration is analogous to a C function prototype, and that a delegate may be used as a declaration type in a class.
Upvotes: 0
Reputation: 19852
You want to pass an Action<T>
to the handle_some_event
you can do that like this:
public handle_some_event(event e, Action<C> cback)
{
// Do stuff
if(cback != null)
cback(myC);
}
Your class B
in fact doesn't need to know anything at all about class A
, it just needs an Action delegate to execute, the rest is irrelevant.
Upvotes: 2
Reputation: 82933
You can use Action delegate to refer to the callback.
Check this URL for more info: http://msdn.microsoft.com/en-us/library/018hxwa8.aspx
Change you class B to : public class B { private A base;
public B(A a) {
base = a; // allows for calling methods in class A from class B
}
//#################### NOTE THE CHANGE HERE ##################//
public handle_some_event(event e, Action<C> cback) {
// do stuff...
// then do the callback
cback(x); // this will work assuming you have x defined somewhere in B
}
}
Upvotes: 0