Reputation: 41
I am trying to draw a picture to the window but it is only painting one colour of it.
My code is posted below.
TextureManager:-
package oregon.src;
import oregon.client.*;
import java.io.*;
import java.util.*;
import org.newdawn.slick.opengl.*;
public class TextureManager {
private static HashMap<String, Texture> textures = new HashMap<String, Texture>();
public static Oregon oregon = new Oregon();
public static boolean loadTexture(String path, String name) {
Texture texture = null;
try {
if ((texture = TextureLoader.getTexture("PNG", new FileInputStream(path))) != null) {
textures.put(name, texture);
return true;
}
} catch (FileNotFoundException e) {
oregon.stop(e);
} catch (IOException e1) {
oregon.stop(e1);
}
return false;
}
public static Texture getTexture(String name) {
if (textures.containsKey(name)) {
return textures.get(name);
}
return null;
}
}
Draw:-
package oregon.src;
import static org.lwjgl.opengl.GL11.*;
public class Draw {
public static Settings settings = new Settings();
public static void renderBlock(String path, String name, int coord1, int coord2) {
if (settings.testing) {
path = settings.pathWhilstTesting + path;
} else if (!settings.testing) {
path = settings.pathWhilstUsing + path;
}
TextureManager.loadTexture(path, name);
glBindTexture(GL_TEXTURE_2D, TextureManager.getTexture(name).getTextureID());
glBegin(GL_QUADS);
glVertex2i(coord1, coord1);
glVertex2i(coord1, coord2);
glVertex2i(coord2, coord2);
glVertex2i(coord2, coord1);
glEnd();
}
}
Before you ask, I'm not getting any errors, the code is fine, it's just the image. :D
EDIT:- I can't add images! :'(
Upvotes: 0
Views: 185
Reputation: 10906
You need to first enable texturing using
glEnable(GL_TEXTURE_2D)
Also :), You aren't supplying OpenGL with texture coordinates (see texturing here). Your draw call should look like this:
glBegin(GL_QUADS);
glTexcoord2f(0, 0);
glVertex2i(coord1, coord1);
glTexcoord2f(0, 1);
glVertex2i(coord1, coord2);
glTexcoord2f(1, 1);
glVertex2i(coord2, coord2);
glTexcoord2f(1, 0);
glVertex2i(coord2, coord1);
glEnd();
Hope this helps.
Upvotes: 2