Reputation: 413
I'm currently working on a game and I'm trying to implement a color key collision. I followed the road not taken tutorial, and worked until the point of getting the texture from the render target, which is unavailable in XNA 4 and I don't seem to find an equivalent? Any help :D
Thanks in advance !!
Upvotes: 2
Views: 3159
Reputation: 367
In XNA 4.0 the RenderTarget2D class inherits from Texture2D, which means that you can simply cast your render target to a texture:
Texture2D texture = (Texture2D)renderTarget;
Upvotes: 8