Reputation:
Can I inherit a structure in C? If yes, how?
Upvotes: 85
Views: 70891
Reputation: 1254
You can do the above mentioned
typedef struct
{
// base members
} Base;
typedef struct
{
Base base;
// derived members
} Derived;
But if you want to avoid pointer casting, you can use pointers to a union
of Base
and Derived
.
Upvotes: 4
Reputation: 116654
The closest you can get is the fairly common idiom:
typedef struct
{
// base members
} Base;
typedef struct
{
Base base;
// derived members
} Derived;
As Derived
starts with a copy of Base
, you can do this:
Base *b = (Base *)d;
Where d
is an instance of Derived
. So they are kind of polymorphic. But having virtual methods is another challenge - to do that, you'd need to have the equivalent of a vtable pointer in Base
, containing function pointers to functions that accept Base
as their first argument (which you could name this
).
By which point, you may as well use C++!
Upvotes: 112
Reputation: 1064
A slight variation to the answer of anon (and others' similar). For one level deep inheritance one can do the following:
#define BASEFIELDS \
char name[NAMESIZE]; \
char sex
typedef struct {
BASEFIELDS;
} Person;
typedef struct {
BASEFIELDS;
char job[JOBSIZE];
} Employee;
typedef struct {
BASEFIELDS;
Employee *subordinate;
} Manager;
This way the functions accepting pointer to Person, will accept pointer to Employee or Manager (with casting), same as in other answers, but in this case the initialisation will be natural as well:
Employee e = {
.name = "...";
...
};
vs
# as in anon's answer
Employee e = {
.person.name = "...";
...
};
I believe this is how some popular projects do that (eg. libuv)
UPDATE: also there are some good examples of similar (but not the same) concept in libsdl events implementation using structs and unions.
Upvotes: 4
Reputation: 134
This works compiling with -fms-extensions
main.c
#include "AbstractProduct.h"
#include "Book.h"
#include "Product.h"
#include "TravelGuide.h"
/***********************/
int main() {
Product p = Product_new();
p.set_id(&p, 2);
p.set_name(&p, "name2");
p.set_description(&p, "description2");
p.set_price(&p, 2000);
p.display(&p);
TravelGuide tg = TravelGuide_new();
tg.set_id(&tg, 1);
tg.set_name(&tg, "name1");
tg.set_description(&tg, "description1");
tg.set_price(&tg, 1000);
tg.set_isbn(&tg, "isbn1");
tg.set_author(&tg, "author1");
tg.set_title(&tg, "title1");
tg.set_country(&tg, "country1");
tg.display(&tg);
}
AbstractProduct.c
#include "AbstractProduct.h"
/*-------------------------------*/
static void set_id(AbstractProduct *this, int id) {
this->id = id;
}
/*-------------------------------*/
static void set_name(AbstractProduct *this, char *name) {
strcpy(this->name, name);
}
/*-------------------------------*/
static void set_description(AbstractProduct *this, char *description) {
strcpy(this->description, description);
}
/*-------------------------------*/
static int get_id(AbstractProduct *this) {
return this->id;
}
/*-------------------------------*/
static char *get_name(AbstractProduct *this) {
return this->name;
}
/*-------------------------------*/
static char *get_description(AbstractProduct *this) {
return this->description;
}
/*-------------------------------*/
static void display(AbstractProduct *this) {
printf("-AbstractProduct- \n");
printf("id: %d\n", this->get_id(this));
printf("name: %s\n", this->get_name(this));
printf("description: %s\n", this->get_description(this));
printf("\n");
}
/*-------------------------------*/
void AbstractProduct_init(AbstractProduct *obj) {
obj->set_id = set_id;
obj->set_name = set_name;
obj->set_description = set_description;
obj->get_id = get_id;
obj->get_name = get_name;
obj->get_description = get_description;
obj->display = display;
}
/*-------------------------------*/
AbstractProduct AbstractProduct_new() {
AbstractProduct aux;
AbstractProduct_init(&aux);
return aux;
}
AbstractProduct.h
#ifndef AbstractProduct_H
#define AbstractProduct_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
/***********************/
typedef struct AbstractProduct{
int id;
char name[1000];
char description[1000];
void (*set_id)();
void (*set_name)();
void (*set_description)();
int (*get_id)();
char *(*get_name)();
char *(*get_description)();
void (*display)();
} AbstractProduct;
AbstractProduct AbstractProduct_new();
void AbstractProduct_init(AbstractProduct *obj);
#endif
Book.c
#include "Book.h"
/*-------------------------------*/
static void set_isbn(Book *this, char *isbn) {
strcpy(this->isbn, isbn);
}
/*-------------------------------*/
static void set_author(Book *this, char *author) {
strcpy(this->author, author);
}
/*-------------------------------*/
static void set_title(Book *this, char *title) {
strcpy(this->title, title);
}
/*-------------------------------*/
static char *get_isbn(Book *this) {
return this->isbn;
}
/*-------------------------------*/
static char *get_author(Book *this) {
return this->author;
}
/*-------------------------------*/
static char *get_title(Book *this) {
return this->title;
}
/*-------------------------------*/
static void display(Book *this) {
Product p = Product_new();
p.display(this);
printf("-Book- \n");
printf("isbn: %s\n", this->get_isbn(this));
printf("author: %s\n", this->get_author(this));
printf("title: %s\n", this->get_title(this));
printf("\n");
}
/*-------------------------------*/
void Book_init(Book *obj) {
Product_init((Product*)obj);
obj->set_isbn = set_isbn;
obj->set_author = set_author;
obj->set_title = set_title;
obj->get_isbn = get_isbn;
obj->get_author = get_author;
obj->get_title = get_title;
obj->display = display;
}
/*-------------------------------*/
Book Book_new() {
Book aux;
Book_init(&aux);
return aux;
}
Book.h
#ifndef Book_H
#define Book_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "Product.h"
/***********************/
typedef struct Book{
Product;
char isbn[1000];
char author[1000];
char title[1000];
void (*set_isbn)();
void (*set_author)();
void (*set_title)();
char *(*get_isbn)();
char *(*get_author)();
char *(*get_title)();
// void (*display)();
} Book;
Book Book_new();
void Book_init(Book *obj);
#endif
Product.c
#include "Product.h"
/*-------------------------------*/
static void set_price(Product *this, double price) {
this->price = price;
}
/*-------------------------------*/
static double get_price(Product *this) {
return this->price;
}
/*-------------------------------*/
static void display(Product *this) {
AbstractProduct p = AbstractProduct_new();
p.display(this);
printf("-Product- \n");
printf("price: %f\n", this->get_price(this));
printf("\n");
}
/*-------------------------------*/
void Product_init(Product *obj) {
AbstractProduct_init((AbstractProduct*)obj);
obj->set_price = set_price;
obj->get_price = get_price;
obj->display = display;
}
/*-------------------------------*/
Product Product_new() {
Product aux;
Product_init(&aux);
return aux;
}
Product.h
#ifndef Product_H
#define Product_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "AbstractProduct.h"
/***********************/
typedef struct Product{
AbstractProduct;
double price;
void (*set_price)();
double (*get_price)();
// void (*display)();
} Product;
Product Product_new();
void Product_init(Product *obj);
#endif
TravelGuide.c
#include "TravelGuide.h"
/*-------------------------------*/
static void set_country(TravelGuide *this, char *country) {
strcpy(this->country, country);
}
/*-------------------------------*/
static char *get_country(TravelGuide *this) {
return this->country;
}
/*-------------------------------*/
static void display(TravelGuide *this) {
Book b = Book_new();
b.display(this);
printf("-TravelGuide- \n");
printf("country: %s\n", this->get_country(this));
printf("\n");
}
/*-------------------------------*/
void TravelGuide_init(TravelGuide *obj) {
Book_init((Book*)obj);
obj->set_country = set_country;
obj->get_country = get_country;
obj->f = obj->display;
obj->display = display;
}
/*-------------------------------*/
TravelGuide TravelGuide_new() {
TravelGuide aux;
TravelGuide_init(&aux);
return aux;
}
TravelGuide.h
#ifndef TravelGuide_H
#define TravelGuide_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "Book.h"
/***********************/
typedef struct TravelGuide{
Book;
char country[1000];
void (*f)();
void (*set_country)();
char *(*get_country)();
// void *(*display)();
} TravelGuide;
TravelGuide TravelGuide_new();
void TravelGuide_init(TravelGuide *obj);
#endif
Makefile
.PHONY: clean
define ANNOUNCE_BODY
***********************************************
************ start make **************
***********************************************
endef
all:
$(info $(ANNOUNCE_BODY))
clear;
if [ -f binary/main ]; then rm binary/main; fi;
# compiler
gcc $(INC) -c -fms-extensions main.c -o binary/main.o
gcc $(INC) -c -fms-extensions AbstractProduct.c -o binary/AbstractProduct.o
gcc $(INC) -c -fms-extensions Product.c -o binary/Product.o
gcc $(INC) -c -fms-extensions Book.c -o binary/Book.o
gcc $(INC) -c -fms-extensions TravelGuide.c -o binary/TravelGuide.o
# linker
gcc binary/main.o \
binary/AbstractProduct.o \
binary/Product.o \
binary/Book.o \
binary/TravelGuide.o \
-o \
binary/main
Upvotes: 4
Reputation: 1901
If you want to use some gcc magic (that I would assume would work with Microsoft's C compiler) you can do something like:
struct A
{
int member1;
};
struct B
{
struct A;
int member2;
}
With gcc you can compile this with -fms-extensions (Allows for unnamed struct members like Microsofts compiler does). This is similar to the solution given by Daniel Earwicker except that it allows you to access memeber1 on a struct B instance. i.e B.member1 instead of B.A.member1.
This is probably not the most portable approach and will not work if using a C++ compiler (different language semantics mean that it is redeclaring/defining struct A instead of instantiating it).
If however you live in the gcc/C land only it will work and do exactly what you want.
Upvotes: 9
Reputation: 345
If your compiler supports anonymous structs, you can do this:
typedef struct Base
{
// base members
} Base_t;
typedef struct
{
struct Base; //anonymous struct
// derived members
} Derived_t;
This way, base stuct members can be acessed directly, which is nicer.
Upvotes: 11
Reputation: 10868
I like and used the idea of Typesafe inheritance in C.
For example:
struct Animal
{
int weight;
};
struct Felidae
{
union {
struct Animal animal;
} base;
int furLength;
};
struct Leopard
{
union {
struct Animal animal;
struct Felidae felidae;
} base;
int dotCounter;
};
Usage:
struct Leopard leopard;
leopard.base.animal.weight = 44;
leopard.base.felidae.furLength = 2;
leopard.dotCounter = 99;
Upvotes: 42
Reputation:
C has no explicit concept of inheritance, unlike C++. However, you can reuse a structure in another structure:
typedef struct {
char name[NAMESIZE];
char sex;
} Person;
typedef struct {
Person person;
char job[JOBSIZE];
} Employee;
typedef struct {
Person person;
char booktitle[TITLESIZE];
} LiteraryCharacter;
Upvotes: 49
Reputation: 3034
C is not an object-oriented language and hence has no inheritance.
Upvotes: -3