Reputation: 1646
I'm trying to make a racecar game, and I'm having a problem on showing multiple viewports on the screen. I wish to put on the down right corner of the screen a small "mini-map" (that would acctually be a different view from the main camera scene) but somewhy, the second viewport just does not appears, and all I can see is the view of the main camera.
Here follows my code as is:
void mainRender() {
updateState();
setViewport(0, windowWidth, 0, windowHeight);
setWindow();
renderScene();
setViewport(0, windowWidth, 0, windowHeight/2);
renderScene();
gluLookAt(0,88,0,
1 ,0 ,0,
0.0,1.0,0.0);
Sleep(30);
}
void setWindow() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)windowWidth/(GLfloat)windowHeight,0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(posX,posY + 0.025 * std::abs(sin(headPosAux*PI/180)),posZ,
posX + sin(roty*PI/180),posY + 0.025 * std::abs(sin(headPosAux*PI/180)) + cos(rotx*PI/180),posZ -cos(roty*PI/180),
0.0,1.0,0.0);
}
void setViewport(GLint left, GLint right, GLint bottom, GLint top){
glViewport(left, bottom, right - left, top - bottom);
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowSize(windowWidth,windowHeight);
glutInitWindowPosition(windowXPos,windowYPos);
/**
Store main window id so that glui can send it redisplay events
*/
mainWindowId = glutCreateWindow("TF");
glutDisplayFunc(mainRender);
glutReshapeFunc(onWindowReshape);
/**
Register keyboard events handlers
*/
glutKeyboardFunc(onKeyDown);
glutKeyboardUpFunc(onKeyUp);
mainInit();
glutMainLoop();
return 0;
}
Upvotes: 0
Views: 5162
Reputation: 35933
I don't draw in the second viewport, I just change the position of the camera, so it can look to the map from upwards and it will look like a minimap (that's what I use the lookAt function for).
I think you've got some serious misunderstanding of how opengl works. Just changing the gluLookAt won't do anything. If you want to view the scene from a different angle, you have to redraw the entire scene once you've changed the viewport. If you want to show a minimap then you should draw your whole scene normally, set the viewport to the minimap, set the overhead camera, and then draw the whole scene again.
Upvotes: 3
Reputation: 35933
You need to start using glGetError
.
Your left and right argument to your function is mixed up. You're passing left as width/2, and right as 0. This is generating a negative width, and thus an error. Your height also looks negative.
Upvotes: 1