stk1234
stk1234

Reputation: 1116

Drawing Smooth Curves in Java Graphics

I am trying to draw smooth, bezier-type curves to fit a set of data I have in order to plot it in a java graphics drawing. Below is the code I am currently using to plot. It is plotting the points just fine, except that the curves have sharp edges and sometimes have small fractures in them. Is there a better way that I can make a smooth, fitted curve using java graphics?

int numProfiles = speedList.size();
        int lenOfList;
        System.out.println();
        System.out.println("Creating a new general path");

        //BasicStroke boldStroke = new BasicStroke(.3f);
        //((Graphics2D)g).setStroke(boldStroke);
        for (int i=0; i<numProfiles; i++){
            GeneralPath gp = new GeneralPath();
            g.setColor(colors[i]);
            lenOfList = speedList.get(i).length;
            if (lenOfList < 3) {
                double xPlotVal1 = xMarginLeft + (((speedList.get(i)[0].getVal() - xMin) / (xMax - xMin)) * width);
                double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[0].getVal() - yMin) / (yMax - yMin)) * height);

                double xPlotVal2 = xMarginLeft + (((speedList.get(i)[1].getVal() - xMin) / (xMax - xMin)) * width);
                double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[1].getVal() - yMin) / (yMax - yMin)) * height);

                g.drawLine((int) xPlotVal1, (int) yPlotVal1, (int) xPlotVal2, (int) yPlotVal2);

            } else {
                System.out.println("More than 2 pts");
                for (int j = 0; j < (lenOfList - 2); j++) {

                    double xPlotVal1 = xMarginLeft + (((speedList.get(i)[j].getVal() - xMin) / (xMax - xMin)) * width);
                    double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[j].getVal() - yMin) / (yMax - yMin)) * height);

                    double xPlotVal2 = xMarginLeft + (((speedList.get(i)[j + 1].getVal() - xMin) / (xMax - xMin)) * width);
                    double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[j + 1].getVal() - yMin) / (yMax - yMin)) * height);

                    double xPlotVal3 = xMarginLeft + (((speedList.get(i)[j + 2].getVal() - xMin) / (xMax - xMin)) * width);
                    double yPlotVal3 = yMarginTopAxisTop + (((depthList.get(i)[j + 2].getVal() - yMin) / (yMax - yMin)) * height);
                    gp.moveTo(xPlotVal1, yPlotVal1);

                    if (j==0) gp.moveTo(xPlotVal1, yPlotVal1);
                    //  gp.moveTo(xPlotVal1, yPlotVal1);
                    gp.curveTo(xPlotVal1, yPlotVal1, xPlotVal2, yPlotVal2,
                            xPlotVal3, yPlotVal3);

                }
                ((Graphics2D) g).draw(gp);
            }
        }

Here is a picture of what it's drawing:
enter image description here

//June 26, 2012 at 7:34AM //Here is the updated code after I added the rendering hint

    // the profiles
    Graphics2D g2d = (Graphics2D)g;
    int numProfiles = speedList.size();
    int lenOfList;
    for (int i=0; i<numProfiles; i++){
        GeneralPath gp = new GeneralPath();
        g2d.setColor(colors[i]);

        lenOfList = speedList.get(i).length;
        if (lenOfList < 3) {
            double xPlotVal1 = xMarginLeft + (((speedList.get(i)[0].getVal() - xMin) / (xMax - xMin)) * width);
            double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[0].getVal() - yMin) / (yMax - yMin)) * height);

            double xPlotVal2 = xMarginLeft + (((speedList.get(i)[1].getVal() - xMin) / (xMax - xMin)) * width);
            double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[1].getVal() - yMin) / (yMax - yMin)) * height);

            g2d.drawLine((int) xPlotVal1, (int) yPlotVal1, (int) xPlotVal2, (int) yPlotVal2);

        } else {
            for (int j = 0; j < (lenOfList - 2); j++) {

                double xPlotVal1 = xMarginLeft + (((speedList.get(i)[j].getVal() - xMin) / (xMax - xMin)) * width);
                double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[j].getVal() - yMin) / (yMax - yMin)) * height);

                double xPlotVal2 = xMarginLeft + (((speedList.get(i)[j + 1].getVal() - xMin) / (xMax - xMin)) * width);
                double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[j + 1].getVal() - yMin) / (yMax - yMin)) * height);

                double xPlotVal3 = xMarginLeft + (((speedList.get(i)[j + 2].getVal() - xMin) / (xMax - xMin)) * width);
                double yPlotVal3 = yMarginTopAxisTop + (((depthList.get(i)[j + 2].getVal() - yMin) / (yMax - yMin)) * height);
                gp.moveTo(xPlotVal1, yPlotVal1);

                if (j==0) gp.moveTo(xPlotVal1, yPlotVal1);      //only move at the begining of the curve drawing
                //  gp.moveTo(xPlotVal1, yPlotVal1);
                gp.curveTo(xPlotVal1, yPlotVal1, xPlotVal2, yPlotVal2,
                        xPlotVal3, yPlotVal3);

            }
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
             g2d.draw(gp);
        }
    }

Here is the newest picture. I am not sure why it's making my background grid lines disappear. I plot the grid lines after I plot the colored profiles. enter image description here

Upvotes: 3

Views: 12245

Answers (2)

npe
npe

Reputation: 15699

You need to enable antaliasing for Graphics2D object.

Do it like this

Graphics graphics = ...
Graphics2D g2d = (Graphics2D) graphics;

g2d.setRenderingHint(
    RenderingHints.KEY_ANTIALIASING,
    RenderingHints.VALUE_ANTIALIAS_ON);

// You can also enable antialiasing for text:

g2d.setRenderingHint(
    RenderingHints.KEY_TEXT_ANTIALIASING,
    RenderingHints.VALUE_TEXT_ANTIALIAS_ON);

Do this before drawing anything using the graphics object.

Also see the RenderingHints javadoc.

Upvotes: 8

elias
elias

Reputation: 15480

Use the Graphics2D with the antialising:

 Graphics2D g2 = (Graphics2D)g;
 g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
     RenderingHints.VALUE_ANTIALIAS_ON);
 //...
 g2.draw(gp);

Upvotes: 3

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