Reputation: 152
for(;;) {
int rand_number = rand() % 2;
cout << rand_number;
}
These loops generates the 1's and 0's across the screen like the matrix movie (LOL) but the code executes really fast is there any way that we make the numbers appear slowly?
Upvotes: 5
Views: 676
Reputation: 2960
use Sleep(3000);
to wait for 3000 milliseconds
for example
#include <iostream>
#include <stdlib.h>
#include <Windows.h>
using namespace std;
int main(int argc,char**argv){
cout<<"a"<<endl;
Sleep(3000);
cout<<"b"<<endl;
return 0;
}
Upvotes: 7
Reputation: 309
If you just want it to stop until you are ready you can put in a random pointless cin. It'll just wait there for input until you press return.
Upvotes: 1
Reputation: 28207
Check out usleep
. You could use sleep as well, but I imagine that will be too slow.
USLEEP(3) BSD Library Functions Manual USLEEP(3)
NAME
usleep -- suspend thread execution for an interval measured in microseconds
LIBRARY
Standard C Library (libc, -lc)
SYNOPSIS
#include <unistd.h>
int
usleep(useconds_t useconds);
DESCRIPTION
The usleep() function suspends execution of the calling thread until either useconds microseconds have elapsed or a signal is delivered to the thread whose action
is to invoke a signal-catching function or to terminate the thread or process. The actual time slept may be longer, due to system latencies and possible limita-
tions in the timer resolution of the hardware.
This function is implemented, using nanosleep(2), by pausing for useconds microseconds or until a signal occurs. Consequently, in this implementation, sleeping
has no effect on the state of process timers and there is no special handling for SIGALRM.
RETURN VALUES
The usleep() function returns the value 0 if successful; otherwise the value -1 is returned and the global variable errno is set to indicate the error.
ERRORS
The usleep() function will fail if:
[EINTR] A signal was delivered to the process and its action was to invoke a signal-catching function.
SEE ALSO
nanosleep(2), sleep(3)
HISTORY
The usleep() function appeared in 4.3BSD.
BSD February 13, 1998 BSD
Upvotes: 3