Jay
Jay

Reputation:

Can a struct have a constructor in C++?

Can a struct have a constructor in C++?

I have been trying to solve this problem but I am not getting the syntax.

Upvotes: 507

Views: 907171

Answers (17)

BuvinJ
BuvinJ

Reputation: 11048

If you want, instead of using a constructor, you can use a struct initializer. There are a few ways to do that...

See: How to initialize a struct in accordance with C programming language standards

That is old school "C style", i.e. not new school "C++ style", but it works in C++ too of course.

Upvotes: 1

Luqmaan
Luqmaan

Reputation: 2060

As the other answers mention, a struct is basically treated as a class in C++. This allows you to have a constructor which can be used to initialize the struct with default values. Below, the constructor takes sz and b as arguments, and initializes the other variables to some default values.

struct blocknode
{
    unsigned int bsize;
    bool free;
    unsigned char *bptr;
    blocknode *next;
    blocknode *prev;

    blocknode(unsigned int sz, unsigned char *b, bool f = true,
              blocknode *p = 0, blocknode *n = 0) :
              bsize(sz), free(f), bptr(b), prev(p), next(n) {}
};

Usage:

unsigned char *bptr = new unsigned char[1024];
blocknode *fblock = new blocknode(1024, btpr);

Upvotes: 45

sitaram chhimpa
sitaram chhimpa

Reputation: 491

Syntax is as same as of class in C++. If you aware of creating constructor in c++ then it is same in struct.

struct Date
{
    int day;

    Date(int d)
    {
        day = d;
    }

    void printDay()
    {
        cout << "day " << day << endl;
    }
};

Struct can have all things as class in c++. As earlier said difference is only that by default C++ member have private access but in struct it is public.But as per programming consideration Use the struct keyword for data-only structures. Use the class keyword for objects that have both data and functions.

Upvotes: 17

Saurabh Raoot
Saurabh Raoot

Reputation: 1411

Class, Structure and Union is described in below table in short.

enter image description here

Upvotes: 43

Luka Lopusina
Luka Lopusina

Reputation: 2647

One more example but using this keyword when setting value in constructor:

#include <iostream>

using namespace std;

struct Node {
    int value;

    Node(int value) {
        this->value = value;
    }

    void print()
    {
        cout << this->value << endl;
    }
};

int main() {
    Node n = Node(10);
    n.print();

    return 0;
}

Compiled with GCC 8.1.0.

Upvotes: 16

Kulamani
Kulamani

Reputation: 517

In c++ struct and c++ class have only one difference by default struct members are public and class members are private.

/*Here, C++ program constructor in struct*/ 
#include <iostream>
using namespace std;

struct hello
    {
    public:     //by default also it is public
        hello();    
        ~hello();
    };

hello::hello()
    {
    cout<<"calling constructor...!"<<endl;
    }

hello::~hello()
    {
    cout<<"calling destructor...!"<<endl;
    }

int main()
{
hello obj;      //creating a hello obj, calling hello constructor and destructor 

return 0;
}

Upvotes: 18

sth
sth

Reputation: 229563

In C++ the only difference between a class and a struct is that members and base classes are private by default in classes, whereas they are public by default in structs.

So structs can have constructors, and the syntax is the same as for classes.

Upvotes: 623

Arunprasad Rajkumar
Arunprasad Rajkumar

Reputation: 1444

In C++ both struct & class are equal except struct'sdefault member access specifier is public & class has private.

The reason for having struct in C++ is C++ is a superset of C and must have backward compatible with legacy C types.

For example if the language user tries to include some C header file legacy-c.h in his C++ code & it contains struct Test {int x,y};. Members of struct Test should be accessible as like C.

Upvotes: 7

Steve L
Steve L

Reputation: 1635

Note that there is one interesting difference (at least with the MS C++ compiler):


If you have a plain vanilla struct like this

struct MyStruct {
   int id;
   double x;
   double y;
} MYSTRUCT;

then somewhere else you might initialize an array of such objects like this:

MYSTRUCT _pointList[] = { 
   { 1, 1.0, 1.0 }, 
   { 2, 1.0, 2.0 }, 
   { 3, 2.0, 1.0 }
};

however, as soon as you add a user-defined constructor to MyStruct such as the ones discussed above, you'd get an error like this:

    'MyStruct' : Types with user defined constructors are not aggregate
     <file and line> : error C2552: '_pointList' : non-aggregates cannot 
     be initialized with initializer list.

So that's at least one other difference between a struct and a class. This kind of initialization may not be good OO practice, but it appears all over the place in the legacy WinSDK c++ code that I support. Just so you know...

Upvotes: 16

gitarooLegend
gitarooLegend

Reputation: 11

All the above answers technically answer the asker's question, but just thought I'd point out a case where you might encounter problems.

If you declare your struct like this:

typedef struct{
int x;
foo(){};
} foo;

You will have problems trying to declare a constructor. This is of course because you haven't actually declared a struct named "foo", you've created an anonymous struct and assigned it the alias "foo". This also means you will not be able to use "foo" with a scoping operator in a cpp file:

foo.h:

typedef struct{
int x;
void myFunc(int y);
} foo;

foo.cpp:

//<-- This will not work because the struct "foo" was never declared.
void foo::myFunc(int y)
{
  //do something...
}

To fix this, you must either do this:

struct foo{
int x;
foo(){};
};

or this:

typedef struct foo{
int x;
foo(){};
} foo;

Where the latter creates a struct called "foo" and gives it the alias "foo" so you don't have to use the struct keyword when referencing it.

Upvotes: 66

Rajesh Thakur
Rajesh Thakur

Reputation: 1

Yes it possible to have constructor in structure here is one example:

#include<iostream.h> 
struct a {
  int x;
  a(){x=100;}
};

int main() {
  struct a a1;
  getch();
}

Upvotes: 7

SwDevMan81
SwDevMan81

Reputation: 49978

struct HaveSome
{
   int fun;
   HaveSome()
   {
      fun = 69;
   }
};

I'd rather initialize inside the constructor so I don't need to keep the order.

Upvotes: 15

Roopesh Majeti
Roopesh Majeti

Reputation: 554

In C++, we can declare/define the structure just like class and have the constructors/destructors for the Structures and have variables/functions defined in it. The only difference is the default scope of the variables/functions defined. Other than the above difference, mostly you should be able to imitate the functionality of class using structs.

Upvotes: 2

Chap
Chap

Reputation: 2796

Yes, but if you have your structure in a union then you cannot. It is the same as a class.

struct Example
{
   unsigned int mTest;
   Example()
   {
   }
};

Unions will not allow constructors in the structs. You can make a constructor on the union though. This question relates to non-trivial constructors in unions.

Upvotes: 37

heavyd
heavyd

Reputation: 17691

Yes structures and classes in C++ are the same except that structures members are public by default whereas classes members are private by default. Anything you can do in a class you should be able to do in a structure.

struct Foo
{
  Foo()
  {
    // Initialize Foo
  }
};

Upvotes: 13

GManNickG
GManNickG

Reputation: 503755

Yes. A structure is just like a class, but defaults to public:, in the class definition and when inheriting:

struct Foo
{
    int bar;

    Foo(void) :
    bar(0)
    {
    }
}

Considering your other question, I would suggest you read through some tutorials. They will answer your questions faster and more complete than we will.

Upvotes: 16

nos
nos

Reputation: 229058

struct TestStruct {
        int id;
        TestStruct() : id(42)
        {
        }
};

Upvotes: 218

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