Reputation: 148
I have been trying to create a metro application but there is a problem: StreamSocket doesn't really do what I want to do (I think)
Here is an excerpt my code from .Net that works:
try
{
TCP = new TcpClient(server, port);
Stream = TCP.GetStream();
Read = new StreamReader(Stream);
Write = new StreamWriter(Stream);
}
catch (Exception e)
{
Console.WriteLine("Error connecting to " + server + ": " + e);
return;
}
// Identify
Write.WriteLine("LOGIN " + Username);
Write.Flush();
while (Connected)
{
try
{
if ((line = Read.ReadLine()) != null && Connected)
I can't get StreamSocket to work... it requires you to know the length of the string that's coming in and I don't know what it will be - it varies. Is there any way to do this that will work?
This is what I have but it doesn't work:
try
{
// Connect to the server (in our case the listener we created in previous step).
await Socket.ConnectAsync(new HostName("example.com"), "1111");
}
catch (Exception exception)
{
// If this is an unknown status it means that the error is fatal and retry will likely fail.
if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
{
throw;
}
}
// Create a DataWriter if we did not create one yet. Otherwise use one that is already cached.
Writer = new DataWriter(Socket.OutputStream);
Listener = new DataReader(Socket.InputStream);
Debug.WriteLine(Socket.Information.RemoteAddress.CanonicalName); //Check if IP is correct
SendRaw("LOGIN " + Nickname);
string line = "";
Connected = true;
while (Connected)
{
if (Listener.UnconsumedBufferLength != 0)
{
line = Listener.ReadString(Listener.UnconsumedBufferLength);
Debug.WriteLine(line);
}
}
}
async public void SendRaw(string str)
{
Writer.WriteString(str);
// Write the locally buffered data to the network.
try
{
await Writer.StoreAsync();
}
catch (Exception exception)
{
// If this is an unknown status it means that the error if fatal and retry will likely fail.
if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
{
throw;
}
}
}
Any help would be appreciated!
Upvotes: 1
Views: 1518
Reputation: 456332
First things first: your original code is a DOS attack waiting to happen. If possible, I would recommend changing the protocol to include a length prefix before every string so you can tell how big it will be before allocating memory for it.
Second things second: the DataReader
class must read a number of bytes into its internal buffer before it can interpret them. You read into this buffer by calling LoadAsync
.
However, if you want to read a string of arbitrary length, you'll have to read into a buffer and scan for your newline yourself, resizing the buffer (or adding new buffers) as necessary if the newline isn't found, up to some maximum size.
Update:
Set InputStreamOptions
to Partial
; the you can call LoadAsync
with an arbitrary large buffer size (e.g. 1024). After getting data, call ReadString(UnconsumedBufferLength)
. Each time you do this, you may get part of a line, a line, or more than a line. So you'll have to build up a string
and then Split
by \n
, keeping any partial line at the end for the next time through the loop.
Upvotes: 2