Reputation: 37633
Basically when we apply some interval ie 5 sec we have to wait for it.
Is it possible to apply interval and execute timer immediately and don't wait 5 sec? (I mean the interval time).
Any clue?
Thanks!!
public partial class MainWindow : Window
{
DispatcherTimer timer = new DispatcherTimer();
public MainWindow()
{
InitializeComponent();
timer.Tick += new EventHandler(timer_Tick);
this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void timer_Tick(object sender, EventArgs e)
{
MessageBox.Show("!!!");
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
timer.Interval = new TimeSpan(0, 0, 5);
timer.Start();
}
}
Upvotes: 15
Views: 13094
Reputation: 19421
Disclaimer: This answer is not for the OP because he wants to use DispatcherTimer
But if you do not have this limitation and you can use another Timer, then there is a cleaner solution
You can use System.Threading.Timer
The most important thing is setting dueTime:0
System.Threading.Timer timer = new Timer(Callback, null, dueTime:0, period:10000);
The documentation of the dueTime
is the following
The amount of time to delay before callback is invoked, in milliseconds. Specify Infinite to prevent the timer from starting. Specify zero (0) to start the timer immediately.
and your callback is like this
private void Callback(object? state) =>
{
}
Again this does not use DispatcherTimer
but it could solve your problem
Upvotes: -1
Reputation: 11
That's how I solved it:
dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Tick += new EventHandler(DispatcherTimer_Tick);
dispatcherTimer.Interval = new TimeSpan(0, 0, 10);
dispatcherTimer.Start();
DispatcherTimer_Tick(dispatcherTimer, new EventArgs());
Works for me without any issues.
Upvotes: 1
Reputation: 50225
Initially set the interval to zero and then raise it on a subsequent call.
void timer_Tick(object sender, EventArgs e)
{
((Timer)sender).Interval = new TimeSpan(0, 0, 5);
MessageBox.Show("!!!");
}
Upvotes: 11
Reputation: 2930
could try this:
timer.Tick += Timer_Tick;
timer.Interval = 0;
timer.Start();
//...
public void Timer_Tick(object sender, EventArgs e)
{
if (timer.Interval == 0) {
timer.Stop();
timer.Interval = SOME_INTERVAL;
timer.Start();
return;
}
//your timer action code here
}
Another way could be to use two event handlers (to avoid checking an "if" at every tick):
timer.Tick += Timer_TickInit;
timer.Interval = 0;
timer.Start();
//...
public void Timer_TickInit(object sender, EventArgs e)
{
timer.Stop();
timer.Interval = SOME_INTERVAL;
timer.Tick += Timer_Tick();
timer.Start();
}
public void Timer_Tick(object sender, EventArgs e)
{
//your timer action code here
}
However the cleaner way is what was already suggested:
timer.Tick += Timer_Tick;
timer.Interval = SOME_INTERVAL;
SomeAction();
timer.Start();
//...
public void Timer_Tick(object sender, EventArgs e)
{
SomeAction();
}
public void SomeAction(){
//...
}
Upvotes: 6
Reputation: 6145
There are definitely more elegant solutions, but a hacky way is to just call the timer_Tick method after you set the interval initially. That'd be better than setting the interval on every tick.
Upvotes: 21