Reputation: 248
Is it possible to modify the direction of the engine after the joint is created?
This is the definition of a joint:
//Define a prismatic joint
b2PrismaticJointDef jointDef;
b2Vec2 axis = b2Vec2(1.0f, 0.0f);
axis.Normalize(); //Important
jointDef.Initialize(staticBody, body, b2Vec2(0.0f, 0.0f),axis);
jointDef.localAnchorA = b2Vec2(0.0f,0.0f);
jointDef.localAnchorB = body->GetLocalCenter();
jointDef.motorSpeed = 3.0f;
jointDef.maxMotorForce = +200*body->GetMass();
jointDef.enableMotor = true;
jointDef.lowerTranslation = -2.0f;
jointDef.upperTranslation = 3.0f;
jointDef.enableLimit = true;
_horPrismaticJoint = (b2PrismaticJoint*) world->CreateJoint(&jointDef);
Inside CCTouchesBegan I tried to change the force value but it's not working:
_horPrismaticJoint->SetMaxMotorForce(-200.0f);
The cocos distribution is cocos2d-iphone-1.0.1
Upvotes: 0
Views: 302
Reputation: 8262
Yes, you just need to change the speed (not the max force):
joint->SetMotorSpeed( -3.0f );
The max force describes how strong the joint motor is, so it should not be negative.
Upvotes: 1