Reputation: 707
I am pushing Mat objects into a std::vector.
But, when I try to access the elements (Mat) after that, it did not give me the images pushed in earlier, depending on frameOrientation.
E.g., in the case below,i get "after_push_rotated2.jpg" same as "before_push_rotated3.jpg", which should not be.
If I set frameOrientation to all "2s" or "4s", "after_push_rotated1/2/3.jpg" all are identical and equals "before_push_rotated3.jpg".
What is wrong here?
#include <cv.h>
#include <cxcore.h>
#include <highgui.h>
#include <iostream>
#include <vector>
using namespace cv;
using namespace std;
vector<Mat> checkOrientationAndRotate()
{
Mat frame1 = imread("1.jpg" );
Mat frame2 = imread("2.jpg" );
Mat frame3 = imread("3.jpg" );
vector<Mat> frameList;
vector<Mat> frameList_rotated;
frameList.push_back(frame1);
frameList.push_back(frame2);
frameList.push_back(frame3);
Mat transposedFrame;
Mat rotatedFrame;
int i=0;
for (vector<Mat>::iterator iter = frameList.begin(); iter != frameList.end(); iter++)
{
//Check for orientation of that frame
int frameOrientation;
if (i==0) frameOrientation = 1;
if (i==1) frameOrientation = 2;
if (i==2) frameOrientation = 4;
switch (frameOrientation)
{
case 1: //1 - no rotate
rotatedFrame = *iter;
break;
case 2: //2 - rotate it ACW 90 deg
transpose(*iter, transposedFrame);
flip(transposedFrame, rotatedFrame, 0);
break;
case 3: //3 - rotate it 180deg
flip(*iter, rotatedFrame, -1);
break;
case 4: //4 - rotate it CW 90 deg
transpose(*iter, transposedFrame);
flip(transposedFrame, rotatedFrame, 1);
break;
default:
break;
}
//Check frame before pushing into vector
if (i==0) imwrite("before_push_rotated1.jpg",rotatedFrame);
if (i==1) imwrite("before_push_rotated2.jpg",rotatedFrame);
if (i==2) imwrite("before_push_rotated3.jpg",rotatedFrame);
frameList_rotated.push_back(rotatedFrame);
//Check frame after pushing into vector.
//Depending on the frameorientation, the frames are not the frames pushed in earlier!
int n=0;
for (vector<Mat>::iterator iter = frameList_rotated.begin(); iter != frameList_rotated.end(); iter++)
{
Mat frame = *iter;
if (n==0) imwrite("after_push_rotated1.jpg",frame);
if (n==1) imwrite("after_push_rotated2.jpg",frame);
if (n==2) imwrite("after_push_rotated3.jpg",frame);
n++;
}
i++;
} //for
return frameList_rotated;
}
void main()
{
vector<Mat> frameList_rotated = checkOrientationAndRotate();
}
Upvotes: 1
Views: 10191
Reputation: 44474
[I didn't use OpenCV anytime recently, so I could be wrong, please let me know if I am :)]
Mat
represents (sort of) image header, not the image data. OpenCV maintains, internally, a reference counting mechanism to avoid large amounts of image-pixel-data being copied across different areas. Meaning to say that when you say:
Mat a = b; // Only headers are copied, both a and b refer to the same image.
In the above case, if you modify b
, the change will be reflected in a
as well. What you need to use in that case is:
Mat a = b.clone();
About your case, I really think the following line should fix the problem (and if not, there's probably some other problem with the control flow, hehe):
Try replacing:
Mat transposedFrame;
Mat rotatedFrame;
with:
//create a new image, not just the headers..
Mat transposedFrame(Size(image_width, image_height), image.type());
Mat rotatedFrame(Size(image_width, image_height), image.type());
Upvotes: 7