Reputation: 11424
In OpenGL we have z direction forward (into the screen ) as negative value.I transpose the model matrix (plane primitive) to make it positive.But there is a problem -The texture becomes flipped in local X axis.I can flip it doing negative scaling of X axis of the matrix.Is there a more elegant ways to achieve this?
Upvotes: 0
Views: 463
Reputation: 473212
I transpose the model matrix (plane primitive) to make it positive.
Don't do that. If you want to make +Z forward, you want to negate the Z. That means creating a scale matrix with a -1 in the Z.
Upvotes: 2