Reputation: 197
I need to run many small sounds while the activity is running. Some files plays every fixed time interval (Ex. 5 seconds) Some files will be played in a sequence when one finishes the next starts (ex. sound1, sound2, sound3) when the screen is touched.
Total sounds are around 35 short mp3 files (max 3 seconds).
What is the best way to implement this?
Thanks
Upvotes: 2
Views: 5412
Reputation: 12067
SoundPool is commonly used to play multiple short sounds. You could load up all your sounds in onCreate(), storing their positions in a HashMap.
Creating SoundPool
public static final int SOUND_1 = 1;
public static final int SOUND_2 = 2;
SoundPool mSoundPool;
HashMap<Integer, Integer> mSoundMap;
@Override
public void onCreate(Bundle savedInstanceState){
mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 100);
mSoundMap = new HashMap<Integer, Integer>();
if(mSoundPool != null){
mSoundMap.put(SOUND_1, mSoundPool.load(this, R.raw.sound1, 1));
mSoundMap.put(SOUND_2, mSoundPool.load(this, R.raw.sound2, 1));
}
}
Then when you need to play the sound, simple call playSound() with the constant value of your sound.
/*
*Call this function from code with the sound you want e.g. playSound(SOUND_1);
*/
public void playSound(int sound) {
AudioManager mgr = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
float streamVolumeCurrent = mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
float streamVolumeMax = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = streamVolumeCurrent / streamVolumeMax;
if(mSoundPool != null){
mSoundPool.play(mSoundMap.get(sound), volume, volume, 1, 0, 1.0f);
}
}
Upvotes: 2
Reputation: 2617
MediaPlayer
has PlaybackCompleted
state, so when one audio finishes, you can start playing another
public void setOnCompletionListener (MediaPlayer.OnCompletionListener listener)
And i would try Thread
or AsyncTask
to play different audio lines separately
Upvotes: 1