Reputation: 117
I'm new to Objective-C, I feel like I'm probably just making a dumb mistake, but I have tried googling this with no luck (maybe I'm just not searching the right things)
Essentially, I tried to write my own object class, and then make several instances of it, but the data seems locked together; Changing the data for any one reference changes it for all of them.
here's where I make the objects and use them.
@implementation Drawing
//leaving many functions out as they are not part of the problem
Ball * balls[10];
int numPoints;
//this gets called first
- (id) initWithCoder: (NSCoder *)aDecoder
{
//leaving out loading of images.....
numPoints=10;
for(int i=0; i<10; i++){
balls[i]=[[Ball alloc] init];
printf("bmem: %p\n",%balls[i]);
float tpx=arc4random()%1024;
float tpy=arc4random()%768;
printf("randX: %f\n",tpx);
printf("randY: %f\n",tpy);
CGPoint tempPt = CGPointMake(tpx,tpy);
printf("mem: %p\n",%tempPt);
[balls[i] setLocation:tempPt];
}
//code to start a timer on the drawRect function....
}
//called regularly, every 30 seconds
- (void) drawRect:(CGRect)rect
{
CGContextRef c=UIGraphicsGetCurrentContext();
CGContextClearRect(c, rect);
for(int i=0; i<numPoints; i++)
{
int ptX=[balls[i] getX];
int ptY=[balls[i] getY];
printf("index: %d\n",i);
printf("x: %d\n",ptX);
printf("y: %d\n",ptY);
CGContextDrawImage(c, CGRectMake((int)ptX-WIDTH/2, (int)ptY-WIDTH/2, WIDTH, HEIGHT), image);
}
}
This program outputs a series of numbers which I thought would be useful. - "bmem", or the point in memory where the ball is, increments by regular intervals, as expected. - "randX" and "randY" are completely random, as they should be. - "mem", or the point in memory with the CGPoint, doesn't change
and this is the ball object:
@implementation Ball
int x;
int y;
-(void)setLocation:(CGPoint)loc{
x=loc.x;
y=loc.y;
}
-(int)getX{
return x;
}
-(int)getY{
return y;
}
@end
At first I just though I had static attributes in the Ball class, but on googling I found out that objective-c does not have static attributes. I've blindly tried about a dozen different things with no success. I really just need this to work.
Upvotes: 1
Views: 66
Reputation: 122401
You are using the global variables:
Ball * balls[10];
int numPoints;
When you probably want instance variables:
@interface Balls : NSObject
{
Ball * balls[10];
int numPoints;
}
...
@end
Upvotes: 2