Reputation: 366
Update: Edited code example to use AutoA for the workaround (which was the original intention). Realized this after seeing rlbond's answer.
I am trying to incorporate the usage of auto_ptr
in my code based on recommendations from this thread:
Express the usage of C++ arguments through method interfaces
However, I am receiving some unexpected compile errors when compiling with Visual Studio 6.0. It has a problem when dealing with assignments/copies of a std::auto_ptr
of a derived type to a std::auto_ptr
of the base type. Is this an issue specific to my compiler?
I know there's a strong recommendation to use Boost, but on my project it is not an option. If I still want to use auto_ptr
, am I forced to use the workaround of calling std::auto_ptr::release()
? From what I have encountered so far, this issue results in a compiler error, so it's easy enough to catch. However, could adopting the convention of calling release to assign to a 'auto_ptr' of base type throughout expose me to any maintenance issues? Especially if built with a different compiler (assuming other compilers don't have this issue).
If the release()
workaround is not good due to my circumstances, should I fall back on using a different convention for describing transfer of ownership?
The following is an example illustrating the problem.
#include "stdafx.h"
#include <memory>
struct A
{
int x;
};
struct B : public A
{
int y;
};
typedef std::auto_ptr<A> AutoA;
typedef std::auto_ptr<B> AutoB;
void sink(AutoA a)
{
//Some Code....
}
int main(int argc, char* argv[])
{
//Raws to auto ptr
AutoA a_raw_to_a_auto(new A());
AutoB b_raw_to_b_auto(new B());
AutoA b_raw_to_a_auto(new B());
//autos to same type autos
AutoA a_auto_to_a_auto(a_raw_to_a_auto);
AutoB b_auto_to_b_auto(b_raw_to_b_auto);
//raw derive to auto base
AutoB b_auto(new B());
//auto derive to auto base
AutoA b_auto_to_a_auto(b_auto); //fails to compile
//workaround to avoid compile error.
AutoB b_workaround(new B());
AutoA b_auto_to_a_auto_workaround(b_workaround.release());
sink(a_raw_to_a_auto);
sink(b_raw_to_b_auto); //fails to compile
return 0;
}
Compile Error:
Compiling...
Sandbox.cpp
C:\Program Files\Microsoft Visual Studio\MyProjects\Sandbox\Sandbox.cpp(40) : error C2664: '__thiscall std::auto_ptr<struct A>::std::auto_ptr<struct A>(struct A *)' : cannot convert parameter 1 from 'class std::auto_ptr<struct B>' to 'struct A *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
C:\Program Files\Microsoft Visual Studio\MyProjects\Sandbox\Sandbox.cpp(47) : error C2664: 'sink' : cannot convert parameter 1 from 'class std::auto_ptr<struct B>' to 'class std::auto_ptr<struct A>'
No constructor could take the source type, or constructor overload resolution was ambiguous
Error executing cl.exe.
Sandbox.exe - 2 error(s), 0 warning(s)
Upvotes: 2
Views: 1721
Reputation: 25283
The first one is easy:
AutoA b_auto_to_a_auto(b_auto); //fails to compile
This fails on VC6 since it requires member function templates, something VC6's standard library doesn't support. It compiles on standard-compliant compilers, though.
Workaround:
AutoA b_auto_to_a_auto( b_auto.release() );
The second one is much more subtle :)
sink(b_raw_to_b_auto); //fails to compile
This one shouldn't compile on a standards-compliant compiler, because there's an implicit conversion going on. The compiler turns the above into
sink( std::auto_ptr<A>( b_raw_to_b_auto ) );
however, sink
takes std::auto_ptr<A>
by value, so the temporary std::auto_ptr<A>
created implicitly by the compiler needs to be copy-constructed into the argument to sink
. Now, temporaries like that are rvalues. Rvalues don't bind to non-const references, but std::auto_ptr
's "copy constructor" takes it's argument by non-const reference.
There you go - compile error. AFAICS this is standards-conforming behaviour. C++-0x "move semantics" will fix that by adding a "copy constructor" that takes an rvalue reference, though I'm not sure how much love std::auto_ptr
will still receive in the future, what with std::shared_ptr
and all.
Workaround for the second one:
AutoA tmp( b_raw_to_b_auto/*.release() for VC6*/ );
sink( tmp );
Upvotes: 5
Reputation: 67749
AutoA b_auto_to_a_auto(b_auto); //fails to compile
sink(b_raw_to_b_auto); //fails to compile
Pavel Minaev points out something I actually didn't know:
The first call should compile, because there is an implicit conversion from a B* to an A*. However, the second will not compile. The following will:
sink(static_cast<AutoA>(b_raw_to_b_auto));
VC6 is notorious for not being very good with templates.
I highly suggest you upgrade your code base to one that actually works and begin using RAII techniques, especially boost::shared_ptr
. I know you say you can't, and I know it's difficult, but you will have virtually no memory leaks and many, many fewer bugs.
Then again, maybe even without full functionality you can use auto_ptr
?
Upvotes: 4
Reputation: 101565
There are two issues here. First of all, this:
AutoA b_auto_to_a_auto(b_auto);
It is perfectly standard compliant and should compile. Let me explain why. ISO C++ standard specifies (20.4.5.1[lib.auto.ptr.cons]/4-6) the following constructor for auto_ptr<X>
(among others);
template<class Y> auto_ptr(auto_ptr<Y>&) throw();
Note that Y
is a different type from X
here. And the Standard furthermore says:
Requires: Y* can be implicitly converted to X*.
The only thing to pay attention to here is that constructor argument is a reference-to-non-const. For your case, this isn't a problem (since you're passing a non-const variable there), but it becomes important for the next part. To conclude here: what you're seeing is non-standard behavior in VC6. It should compile on a compliant compiler (and will compile on VC7 and above). Now on to the second thing:
sink(b_raw_to_b_auto); //fails to compile
This one is actually perfectly explained by mmutz, so I won't go into details here - see his answer. To conclude on that: yes, this line shouldn't compile, and won't in a compliant compiler (or VC6, as you've found out).
Upvotes: 2