Reputation: 1491
So I am doing some OpenGL experimentation using this tutorial but I am running into an issue, for some reason the depth of my vertices doesn't seem to matter in how they are drawn. In the screenshot below the cubes have the same size, however the larger cube is closer to the screen. I believe it should be occluding the smaller cube, but it is not. I have followed the code in the tutorial almost exactly, is there anything obviously wrong?
http://games.ianterrell.com/opengl-basics-with-glkit-in-ios5-encapsulated-drawing-and-animation/
screenshot http://dl.dropbox.com/u/2396540/image.png
Upvotes: 1
Views: 266
Reputation: 81878
You probably set up your GLKView without a depth buffer. GLKView has a propery drawableDepthFormat
that controls creation and precision of the drawable's depth buffer. The default value is GLKViewDrawableDepthFormatNone
which is good for 2D compositing.
When you want to draw 3D objects you should set it to GLKViewDrawableDepthFormat16
or GLKViewDrawableDepthFormat24
if you need more depth precision.
Upvotes: 2