Reputation: 21351
I have recently been using pthreads on Linux and want to start looking into using boost threads in the near future. I have never used MS visual studio so I don't know the approach there but I (have to) use Embarcadero C++ Builder (formerly Borland) one of the few good things I find with it is that is has a built in class TThread
. This is a class that you can derive from to give nicely encapsulated data and start and terminate functions. I prefer this approach than the pthread way of passing functions and void*
being passed into the thread create function. I was wondering if there is some kind of design pattern or structure that is commonly used to provide a more object oriented that encapsulates the functionality of threads in this way? I can try and create it myself, but I cannot be the first person to desire this kind of approach and wondered if there was a "standard" way of achieving it.
Edit: Alternatively, if this is a very bad idea perhaps an illustration of why?
Upvotes: 1
Views: 374
Reputation: 2555
I like the way boost::thread is designed (I saw a similar design in the threading library from Rouge Wave). Basically a thread is started by passing a function to be executed and latter that thread object can be used to join that thread. pthread is very similar in design, but boost::thread is much easier to use.
Upvotes: 0
Reputation: 208406
I would consider that the most standard approach would be using the standard thread library (closely related to boost::thread
, not 100% the same). I would avoid redesigning what has already been designed, reviewed and verified by a committee of experts.
Also note that for the kind of operations that you mention in the comment you might want to take a look at the future part of the standard library (again similar to the boost counterpart), and in particular to the std::asynch
function.
Upvotes: 1