Reputation: 14427
Why I want to do this is another discussion entirely, but I need to figure out the best way to make all my alert dialogs have the positive button on the right side. Note that in version 3.0 and below the buttons normally appear as OK / Cancel and in 4.0 and above it is Cancel / OK. I want to force my application to use Cancel / OK in the simplest way possible. I have a lot of AlertDialogs in the application.
Upvotes: 24
Views: 26503
Reputation: 31666
There is absolutely no need to switch the order of any buttons!
Apparently, it is not immediately obvious, but you can simply set the labels and the actions to ANY of the three handlers you have at your disposal, i.e. you are NOT required to have the OK button defined as a positiveButton.
For example, you can attach your Cancel action to the setNeutralButton()
button, and your "I feel lucky" action to the setNegativeButton()
.
Android has no semantics attached to negative/positive/neutral
so you might as well cancel your dialog in setPositiveButton()
and confirm the dialog using setNegativeButton()
. Just set the right labels and actions.
Example:
new AlertDialog.Builder(ctx)
.setTitle("Switching buttons the easy way")
.setPositiveButton(android.R.string.cancel, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.cancel();
}
})
.setNeutralButton(android.R.string.ok, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
Toast.makeText(ctx, "I agree!", Toast.LENGTH_SHORT).show();
}
})
.setNegativeButton("I feel lucky...", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
Toast.makeText(ctx, "Make a bet", Toast.LENGTH_SHORT).show();
}
})
.create()
.show();
Upvotes: 0
Reputation: 766
Sometimes completely different perspectives are the solution to a problem, the HI-user culture.
In Android the HI is quite different because of the existence of the OS "Back" button (onBackPressed() that could also be overridden, ESC on attached physical keyboards) in the operative system HI.
Upvotes: 0
Reputation: 31
then you can set buttons like following codes
builder.setNeutralButton("Negative",listener);
builder.setNegativeButton("Neutral",listener);
builder.setPositiveButton("Positive",listener);
Upvotes: 0
Reputation: 1984
You can extend the AlertDialog.Builder
to force the order:
public class MyDialog extends AlertDialog.Builder {
public MyDialog(Context arg0) {
super(arg0);
}
@Override
public Builder setPositiveButton(CharSequence text, OnClickListener listener) {
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
return super.setNegativeButton(text, listener);
} else {
return super.setPositiveButton(text, listener);
}
}
@Override
public Builder setNegativeButton(CharSequence text, OnClickListener listener) {
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
return super.setPositiveButton(text, listener);
} else {
return super.setNegativeButton(text, listener);
}
}
}
Upvotes: 4
Reputation: 809
this is my solution. It is work for me.
// Show alertDialog after building
AlertDialog alertDialog = createAlertDialog(context);
alertDialog.show();
// and find positiveButton and negativeButton
Button positiveButton = (Button) alertDialog.findViewById(android.R.id.button1);
Button negativeButton = (Button) alertDialog.findViewById(android.R.id.button2);
// then get their parent ViewGroup
ViewGroup buttonPanelContainer = (ViewGroup) positiveButton.getParent();
int positiveButtonIndex = buttonPanelContainer.indexOfChild(positiveButton);
int negativeButtonIndex = buttonPanelContainer.indexOfChild(negativeButton);
if (positiveButtonIndex < negativeButtonIndex) {
// prepare exchange their index in ViewGroup
buttonPanelContainer.removeView(positiveButton);
buttonPanelContainer.removeView(negativeButton);
buttonPanelContainer.addView(negativeButton, positiveButtonIndex);
buttonPanelContainer.addView(positiveButton, negativeButtonIndex);
}
Upvotes: 9
Reputation: 848
I figured I could just set the text for the positive button to Cancel and the negative to OK but it turns out they are in alphabetical order.
Upvotes: 1
Reputation: 2340
I've created a solution to force order of buttons for any Android version on any device.
The idea is that we can get list of buttons of dialog in order they appear on screen and set text and actions in order we want. It guarantees that we would have same order on any device.
Please check my GitHub repository
Here is example of creating and showing dialog:
new FixedOrderDialogFragment.Builder()
.setLeftButtonText(R.string.left)
.setCenterButtonText(R.string.center)
.setRightButtonText(R.string.right)
.setDefaultButton(FixedOrderDialogFragment.BUTTON_RIGHT)
.setMessage(R.string.message)
.setTitle(R.string.app_name)
.create()
.show(getSupportFragmentManager(), "DEMO");
Please note that owner Activity should implement FixedOrderDialogFragment.FixedOrderDialogListener to be able restore dialog state on Activity re-creation.
Upvotes: 1
Reputation: 12243
Unfortunately, I don't believe you can. However, to quote the documentation:
Note: You can only add one of each button type to the AlertDialog. That is, you cannot have more than one "positive" button. This limits the number of possible buttons to three: positive, neutral, and negative. These names are technically irrelevant to the actual functionality of your buttons, but should help you keep track of which one does what.
So you can turn the different buttons into whatever you want. What you're seeing here is the order having switched (ordering from this answer):
You might try checking the Build.VERSION
and using that to decide which button is which at runtime.
Upvotes: 20