Reputation: 20315
Sometimes, while sending a large amount of data via SocketChannel.write(), the underlying TCP buffer gets filled up, and I have to continually re-try the write() until the data is all sent.
So, I might have something like this:
public void send(ByteBuffer bb, SocketChannel sc){
sc.write(bb);
while (bb.remaining()>0){
Thread.sleep(10);
sc.write(bb);
}
}
The problem is that the occasional issue with a large ByteBuffer and an overflowing underlying TCP buffer means that this call to send() will block for an unexpected amount of time. In my project, there are hundreds of clients connected simultaneously, and one delay caused by one socket connection can bring the whole system to a crawl until this one delay with one SocketChannel is resolved. When a delay occurs, it can cause a chain reaction of slowing down in other areas of the project, and having low latency is important.
I need a solution that will take care of this TCP buffer overflow issue transparently and without causing everything to block when multiple calls to SocketChannel.write() are needed. I have considered putting send() into a separate class extending Thread so it runs as its own thread and does not block the calling code. However, I am concerned about the overhead necessary in creating a thread for EACH socket connection I am maintaining, especially when 99% of the time, SocketChannel.write() succeeds on the first try, meaning there's no need for the thread to be there. (In other words, putting send() in a separate thread is really only needed if the while() loop is used -- only in cases where there is a buffer issue, perhaps 1% of the time) If there is a buffer issue only 1% of the time, I don't need the overhead of a thread for the other 99% of calls to send().
I hope that makes sense... I could really use some suggestions. Thanks!
Upvotes: 3
Views: 10887
Reputation: 3293
I am facing some of the same issues right now:
The Ron Hitchens Java NIO book has all this.
Also:
http://www.exampledepot.com/egs/java.nio/NbServer.html?l=rel
Some research online has led me to believe NIO is pretty overkill unless you have a lot of incoming connections. Otherwise, if its just a few large transfers - then just use a write thread. It will probably have quicker response. A number of people have issues with NIO not repsonding as quick as they want. Since your write thread is on its own blocking it wont hurt you.
Upvotes: 0
Reputation: 6229
Prior to Java NIO, you had to use one Thread per socket to get good performance. This is a problem for all socket based applications, not just Java. Support for non-blocking IO was added to all operating systems to overcome this. The Java NIO implementation is based on Selectors
.
See Java NIO by Ron Hitchens and this On Java article to get started. Note however, that this is a complex topic and it still brings some multithreading issues into your code. Google "non blocking NIO" for more information.
Upvotes: 1
Reputation: 947
The more I read about Java NIO, the more it gives me the willies. Anyway, I think this article answers your problem...
http://weblogs.java.net/blog/2006/05/30/tricks-and-tips-nio-part-i-why-you-must-handle-opwrite
It sounds like this guy has a more elegant solution than the sleep loop.
Also I'm fast coming to the conclusion that using Java NIO by itself is too dangerous. Where I can, I think I'll probably use Apache MINA which provides a nice abstraction above Java NIO and its little 'surprises'.
Upvotes: 1
Reputation: 229058
There are a few things you need to do, assuming you already have a loop using Selector.select(); to determine which sockets are ready for I/O.
Something like
sc.write(bb);
if(sc.remaining() == 0)
//we're done with this buffer, remove it from the select set if there's nothing else to send.
else
//do other stuff/return to select loop
Upvotes: 0
Reputation: 147124
For hundreds of connections, you probably don't need to bother with NIO. Good old fashioned blocking sockets and threads will do you.
With NIO, you can register interest in OP_WRITE
for the selection key, and you will get notified when there is room to write more data.
Upvotes: 0
Reputation: 533442
You don't need the sleep() as the write will either return immediately or block. You could have an executor which you pass the write to if it doesn't write the first time. Another option is to have a small pool of thread to perform the writes.
However, the best option for you may be to use a Selector (as has been suggested) so you know when a socket is ready to perform another write.
Upvotes: 1