Reputation: 1363
Right now I'm working on a project that requires my application (C#) to connect to a minecraft server and fetch information. I know how to do this with Java but not with C#. I have started to write a simple packet listener and such but I just want to find a way to do something like this in C#:
socket = new Socket();
socket.setSoTimeout(3000);
socket.setTcpNoDelay(true);
socket.setTrafficClass(18);
socket.connect(new InetSocketAddress(s1, j), 3000);
datainputstream = new DataInputStream(socket.getInputStream());
dataoutputstream = new DataOutputStream(socket.getOutputStream());
dataoutputstream.write(254);
String s4 = Packet.readString(datainputstream, 256);
The only part of this that I don't understand is how to read the string. This is the method Packet.readString()
short word0 = par0DataInputStream.readShort();
StringBuilder stringbuilder = new StringBuilder();
for (int i = 0; i < word0; i++)
{
stringbuilder.append(par0DataInputStream.readChar());
}
return stringbuilder.toString();
I know there is a method GetStream so could I use StreamReader and StreamWriter to write and read the strings?
Upvotes: 2
Views: 240
Reputation: 9762
Have a peek at LibMinecraft why do all the heavy lifting when its already been done for you?
Using this library you can connect to and create your own server.
Upvotes: 2