Reputation: 33
I'm working on a 3D XNA project, and I've been thinking about this problem for like 2 weeks. So I just decided to ask you.
Basically I have a flat plane and i want to project the mouse position to that plane, but how? I tried many ways to do it, calculated angles... But i figured out, that the distance must effect on the X position, maybe some math is needed what I've never heard before.
Upvotes: 3
Views: 3752
Reputation: 1014
I did some code few years ago which returns the position as Vector3(x,y,z), given mouse state:
private Vector3 FindWhereClicked(MouseState ms)
{
Vector3 nearScreenPoint = new Vector3(ms.X, ms.Y, 0);
Vector3 farScreenPoint = new Vector3(ms.X, ms.Y, 1);
Vector3 nearWorldPoint = device.Viewport.Unproject(nearScreenPoint, cam.projectionMatrix, cam.viewMatrix, Matrix.Identity);
Vector3 farWorldPoint = device.Viewport.Unproject(farScreenPoint, cam.projectionMatrix, cam.viewMatrix, Matrix.Identity);
Vector3 direction = farWorldPoint - nearWorldPoint;
float zFactor = -nearWorldPoint.Y / direction.Y;
Vector3 zeroWorldPoint = nearWorldPoint + direction * zFactor;
return zeroWorldPoint;
}
Hope it works for you.
Upvotes: 6