user122147
user122147

Reputation: 1383

Centering a canvas

How do I markup a page with an HTML5 canvas such that the canvas

  1. Takes up 80% of the width

  2. Has a corresponding pixel height and width which effectively define the ratio (and are proportionally maintained when the canvas is stretched to 80%)

  3. Is centered both vertically and horizontally

You can assume that the canvas is the only thing on the page, but feel free to encapsulate it in divs if necessary.

Upvotes: 70

Views: 147602

Answers (13)

John Riselvato
John Riselvato

Reputation: 12904

With bootstrap 5

<div class="container d-flex justify-content-center">
    <div style="width: 800px;"><canvas id="acquisitions"></canvas></div>
</div>

centered canvas image

Upvotes: 0

Dev Lởm
Dev Lởm

Reputation: 11

Make a line in the center and make it transparent. This line will be the fulcrum to center the content in the canvas

var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
context.strokeStyle = 'transparent';
context.moveTo(width/2, 0);
context.lineTo(width/2, height);
context.stroke();
context.textAlign = 'center';

with width height being the size of the html canvas

Upvotes: 0

J the Helper
J the Helper

Reputation: 161

easiest way

put the canvas into paragraph tags like this:

<p align="center">
  <canvas id="myCanvas" style="background:#220000" width="700" height="500" align="right"></canvas>
</p>

Upvotes: 16

user2664108
user2664108

Reputation: 21

Simple:

<body>
    <div>
        <div style="width: 800px; height:500px; margin: 50px auto;">
            <canvas width="800" height="500" style="background:#CCC">
             Your browser does not support HTML5 Canvas.
            </canvas>
        </div>
    </div>
</body>

Upvotes: 1

Daniel
Daniel

Reputation: 4946

Looking at the current answers I feel that one easy and clean fix is missing. Just in case someone passes by and looks for the right solution. I am quite successful with some simple CSS and javascript.

Center canvas to middle of the screen or parent element. No wrapping.

HTML:

<canvas id="canvas" width="400" height="300">No canvas support</canvas>

CSS:

#canvas {
    position: absolute;
    top:0;
    bottom: 0;
    left: 0;
    right: 0;
    margin:auto;
}

Javascript:

window.onload = window.onresize = function() {
    var canvas = document.getElementById('canvas');
    canvas.width = window.innerWidth * 0.8;
    canvas.height = window.innerHeight * 0.8;
}

Works like a charm - tested: firefox, chrome

fiddle: http://jsfiddle.net/djwave28/j6cffppa/3/

Upvotes: 26

laishiekai
laishiekai

Reputation: 871

Same codes from Nickolay above, but tested on IE9 and chrome (and removed the extra rendering):

window.onload = window.onresize = function() {
   var canvas = document.getElementById('canvas');
   var viewportWidth = window.innerWidth;
   var viewportHeight = window.innerHeight;
   var canvasWidth = viewportWidth * 0.8;
   var canvasHeight = canvasWidth / 2;

   canvas.style.position = "absolute";
   canvas.setAttribute("width", canvasWidth);
   canvas.setAttribute("height", canvasHeight);
   canvas.style.top = (viewportHeight - canvasHeight) / 2 + "px";
   canvas.style.left = (viewportWidth - canvasWidth) / 2 + "px";
}

HTML:

<body>
  <canvas id="canvas" style="background: #ffffff">
     Canvas is not supported.
  </canvas>
</body>

The top and left offset only works when I add px.

Upvotes: 0

Nickolay
Nickolay

Reputation: 32063

Tested only on Firefox:

<script>
window.onload = window.onresize = function() {
    var C = 0.8;        // canvas width to viewport width ratio
    var W_TO_H = 2/1;   // canvas width to canvas height ratio
    var el = document.getElementById("a");

    // For IE compatibility http://www.google.com/search?q=get+viewport+size+js
    var viewportWidth = window.innerWidth;
    var viewportHeight = window.innerHeight;

    var canvasWidth = viewportWidth * C;
    var canvasHeight = canvasWidth / W_TO_H;
    el.style.position = "fixed";
    el.setAttribute("width", canvasWidth);
    el.setAttribute("height", canvasHeight);
    el.style.top = (viewportHeight - canvasHeight) / 2;
    el.style.left = (viewportWidth - canvasWidth) / 2;

    window.ctx = el.getContext("2d");
    ctx.clearRect(0,0,canvasWidth,canvasHeight);
    ctx.fillStyle = 'yellow';
    ctx.moveTo(0, canvasHeight/2);
    ctx.lineTo(canvasWidth/2, 0);
    ctx.lineTo(canvasWidth, canvasHeight/2);
    ctx.lineTo(canvasWidth/2, canvasHeight);
    ctx.lineTo(0, canvasHeight/2);
    ctx.fill()
}
</script>

<body>
<canvas id="a" style="background: black">
</canvas>
</body>

Upvotes: 7

Ali OKTAY
Ali OKTAY

Reputation: 527

This will center the canvas horizontally:

#canvas-container {
   width: 100%;
   text-align:center;
}

canvas {
   display: inline;
}

HTML:

<div id="canvas-container">
   <canvas>Your browser doesn't support canvas</canvas>
</div>

Upvotes: 51

Sainath Mallidi
Sainath Mallidi

Reputation: 515

Wrapping it with div should work. I tested it in Firefox, Chrome on Fedora 13 (demo).

#content {
   width: 95%;
   height: 95%;
   margin: auto;
}

#myCanvas {
   width: 100%;
   height: 100%;
   border: 1px solid black;
}

And the canvas should be enclosed in tag

<div id="content">
    <canvas id="myCanvas">Your browser doesn't support canvas tag</canvas>
</div>

Let me know if it works. Cheers.

Upvotes: -1

Diode
Diode

Reputation: 25145

Resizing canvas using css is not a good idea. It should be done using Javascript. See the below function which does it

function setCanvas(){

   var canvasNode = document.getElementById('xCanvas');

   var pw = canvasNode.parentNode.clientWidth;
   var ph = canvasNode.parentNode.clientHeight;

   canvasNode.height = pw * 0.8 * (canvasNode.height/canvasNode.width);  
   canvasNode.width = pw * 0.8;
   canvasNode.style.top = (ph-canvasNode.height)/2 + "px";
   canvasNode.style.left = (pw-canvasNode.width)/2 + "px";


}

demo here : http://jsfiddle.net/9Rmwt/11/show/

.

Upvotes: 1

Shawn
Shawn

Reputation: 569

in order to center the canvas within the window +"px" should be added to el.style.top and el.style.left.

el.style.top = (viewportHeight - canvasHeight) / 2 +"px";
el.style.left = (viewportWidth - canvasWidth) / 2 +"px";

Upvotes: 4

jerseyboy
jerseyboy

Reputation: 1326

As to the CSS suggestion:

#myCanvas { 
 width: 100%;
 height: 100%;
}

By the standard, CSS does not size the canvas coordinate system, it scales the content. In Chrome, the CSS mentioned will scale the canvas up or down to fit the browser's layout. In the typical case where the coordinate system is smaller than the browser's dimensions in pixels, this effectively lowers the resolution of your drawing. It most likely results in non-proportional drawing as well.

Upvotes: 0

Thomas Broyer
Thomas Broyer

Reputation: 64541

Given that canvas is nothing without JavaScript, use JavaScript too for sizing and positionning (you know: onresize, position:absolute, etc.)

Upvotes: 0

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