Reputation: 43
When i use this function to save image(fetch from net) to IsolatedStorage, i found the file size is larger than that i save from the webbrowse.
public static bool CreateImageFile(string filePath, BitmapImage bitmapImage)
{
//StreamResourceInfo streamResourceInfo = Application.GetResourceStream(new Uri(filePath, UriKind.Relative));
using (isolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
string directoryName = System.IO.Path.GetDirectoryName(filePath);
if (!string.IsNullOrEmpty(directoryName) && !isolatedStorage.DirectoryExists(directoryName))
{
isolatedStorage.CreateDirectory(directoryName);
}
if (isolatedStorage.FileExists(filePath))
{
isolatedStorage.DeleteFile(filePath);
}
//bitmapImage
using (IsolatedStorageFileStream fileStream = isolatedStorage.OpenFile(filePath, FileMode.Create, FileAccess.Write))
{
bitmapImage.CreateOptions = BitmapCreateOptions.None;
WriteableBitmap wb = new WriteableBitmap(bitmapImage);
wb.SaveJpeg(fileStream, wb.PixelWidth, wb.PixelHeight, 0, 100);
fileStream.Close();
}
}
return true;
}
Is that ok to save png images using WriteableBitmap.SaveJpeg(...)? And is there any function to get the length of BitmapImage?
Upvotes: 0
Views: 243
Reputation: 16826
If it is a PNG, why would you use SaveJpeg to actually store it? Why not simply use the standard "data-to-file" approach? If it is already encoded as a PNG, all you need to do is store the content.
Read more here:
Upvotes: 1
Reputation: 15006
Convert to byte array
byte[] data;
using (MemoryStream ms = new MemoryStream()
{
bitmapImage.SaveJpeg(ms, LoadedPhoto.PixelWidth, LoadedPhoto.PixelHeight, 0, 95);
ms.Seek(0, 0);
data = new byte[ms.Length];
ms.Read(data, 0, data.Length);
ms.Close();
}
Then just get the size of the byte array and convert to something more reasonable (KB, MB...)
Upvotes: 0