Reputation: 9867
I want to communicate between iPhone and C# server through Sockets, When I try to create socket from iPhone to my C Sharp server over a LAN using cocoaasynsockets, but it does not create any socket on my server. I tried giving different IPs like 127.0.0.1/192.168.2.102(local)/IP found on (whatispmyip.com), but no gain,
here is my testing code for iPhone
- (IBAction)connect:(id)sender{
GCDAsyncSocket *socket;
socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *err = nil;
if (![socket connectToHost:@"192.168.2.102" onPort:52523 error:&err]) // Asynchronous!
{
NSLog(@error : %@"", err);
}
}
- (void)socket:(GCDAsyncSocket *)sender didConnectToHost:(NSString *)host port:(UInt16)port
{
NSLog(@"connected");
}
and here is my c sharp server code
TcpListener _tcpListerner;
public void startingServer() {
// IPAddress ipad = Dns.Resolve("localhost").AddressList[0];
IPAddress ipad = IPAddress.Parse("192.168.2.102");
_tcpListerner = new TcpListener(ipad, 52523);
_tcpListerner.Start();
Console.WriteLine("The local End point is :" +_tcpListerner.LocalEndpoint);
Console.WriteLine("Waiting for a connection.....");
Thread thread = new Thread(acceptClients);
thread.Start();
}
void acceptClients()
{
Socket s = _tcpListerner.AcceptSocket();
Console.WriteLine("Connection accepted from " + s.RemoteEndPoint);
byte[] b = new byte[100];
int k = s.Receive(b);
char cc = ' ';
string test = null;
Console.WriteLine("Recieved...");
for (int i = 0; i < k - 1; i++)
{
Console.Write(Convert.ToChar(b[i]));
cc = Convert.ToChar(b[i]);
test += cc.ToString();
}
What I am missing in it, what IP should I give, or there is some settings on server side or on iphone(client side) to accept/create socket from network
Upvotes: 1
Views: 391
Reputation: 84239
Use IPAddress.Any
on the server to listen on all machine addresses.
On the client side use the LAN address of the server you want to connect to.
Upvotes: 1