Reputation: 5654
I am using ALAssetsLibrary
to make an array of all images in the camera roll when my iPhone app starts. I store every image as a ALAsset *
in an array.
Later in the app, I am saving an image to the gallery using this:
UIImageWriteToSavedPhotosAlbum(croppedImage, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
The image is saved successfully to the saved photos album. But, now my problem is that when I try to retrieve images using the existing array of all images, I don't get anything. Do I need to build the array of all images again or is there some other way to do this?
Upvotes: 0
Views: 1201
Reputation: 1920
Saving an image changes the library and invalidates objects like assets from the library. You need to reload assets from the library whenever the library changes - do that when you receive an ALAssetsLibraryChangedNotification
.
Upvotes: 2