Reputation: 137
I have this getValue method + NPclass methods:
static bool hasmethod(NPObject *npobj, NPIdentifier name)
{
return true;
}
static NPObject* allocate (NPP npp, NPClass *aClass)
{
return browser-> createobject(npp, aClass);
}
static bool hasProperty(NPObject *npobj, NPIdentifier name)
{
return true;
}
static bool getProperty (NPObject *npobj, NPIdentifier name, NPVariant *result)
{
if (!result)
return false;
INT32_TO_NPVARIANT(50, *result);
return true;
}
static void deallocate (NPObject *npobj)
{
browser -> memfree(npobj);
}
static bool enumerate(NPObject *npobj, NPIdentifier **value, uint32_t *count)
{
return false;
}
static bool defaultInvoke(NPObject* obj, const NPVariant *args, uint32_t argCount, NPVariant *result)
{
if (!result)
return false;
INT32_TO_NPVARIANT(42, *result);
return true;
}
static bool setProperty (NPObject *npobj, NPIdentifier name, const NPVariant *value)
{
return false;
}
static void invalidate(NPObject *npobj)
{
}
static bool removeProperty (NPObject *npobj,NPIdentifier name)
{
return false;
}
NPError NPP_GetValue(NPP instance, NPPVariable variable, void *value)
{
if (! instance)
{
return NPERR_INVALID_INSTANCE_ERROR;
}
struct NPClass class;
class.structVersion = NP_CLASS_STRUCT_VERSION;
class.construct = NULL;
class.deallocate = deallocate;
class.hasMethod = hasmethod;
class.getProperty= getProperty;
class.enumerate= enumerate;
class.removeProperty= removeProperty;
class.hasProperty = hasProperty;
class.invoke = pinvoke;
class.invokeDefault = defaultInvoke;
class.invalidate = invalidate;
class.setProperty = setProperty;
class.allocate = allocate;
if (variable == NPPVpluginScriptableNPObject)
{
void **v = (void **)value;
struct NPObject *object = NPN_CreateObject(instance, &class);
NPN_RetainObject(object);
*v = object;
return NPERR_NO_ERROR;
}
return NPERR_GENERIC_ERROR;
}
Here are the two other methods the class points to:
bool hasmethod(NPObject *npobj, NPIdentifier name)
{
return true;
}
static bool pinvoke(NPObject* obj, NPIdentifier methodName, const NPVariant *args, uint32_t argCount, NPVariant *result)
{
if (!result)
return false;
INT32_TO_NPVARIANT(32, *result);
return true;
}
Basically, I wanted the object to return 32 when anything was called just to test.
Here are my create & retain methods:
NPObject *NPN_CreateObject(NPP npp, NPClass *aClass)
{
return browser->createobject(npp, aClass);
}
NPObject *NPN_RetainObject(NPObject *npobj)
{
return browser->retainobject(npobj);
}
In my Javascript:
<embed type="application/x-my-extension" id="pluginId">
<script>
var plugin = document.getElementById("pluginId");
console.log(plugin.something);
The window is drawn on the page, but the console outputs undefined. Help would be greatly appreciated. Thanks!
UPDATE: Georg suggested that the browser was crashing due to infinite recursion with my allocate method. Here is the new one:
void* NPN_MemAlloc(uint32_t size)
{
return browser->memalloc(size);
}
static NPObject* allocate (NPP npp, NPClass *aClass)
{
NPObject* object = (NPObject*)NPN_MemAlloc(sizeof(NPObject));
if (!object)
{
return NULL;
}
memset(object, 0, sizeof(NPObject));
return object;
}
The plugin still crashes.
Update 2: I made the object Instance specific
typedef struct PluginInstance {
NPP npp;
NPWindow window;
NPObject *object;
}PluginInstance;
In my NPP_New method I have
PluginInstance *newInstance = (PluginInstance*)malloc(sizeof(PluginInstance));
bzero(newInstance, sizeof(PluginInstance));
newInstance -> object = NPN_CreateObject(instance, &class);
newInstance->npp = instance;
instance->pdata = newInstance;
In my getValue method:
NPObject* obj = ((PluginInstance *) (instance->pdata)) -> object;
void **v = (void **)value;
NPN_RetainObject(obj);
*v = obj;
still the same problem
Upvotes: 1
Views: 1303
Reputation: 99034
You shouldn't only fill out parts of the NPClass
functions, most notably you are missing hasProperty
& getProperty
. Browsers may handle other missing functions, but as far as i know they are not required to.
Also note that your NPP_GetValue()
should only return the scriptable object for variable == NPPVpluginScriptableNPObject
.
You should then create scriptable objects per plugin instance (keep in mind that multiple instances of your plugin can run concurrently) and not forget to NPN_Release()
the scriptable object when your plugin goes away.
pinvoke()
could be improved to:
static bool pinvoke(NPObject* obj, NPIdentifier methodName, const NPVariant *args,
uint32_t argCount, NPVariant *result)
{
if (!result)
return false;
INT32_TO_NPVARIANT(32, *result);
return true;
}
Upvotes: 1