Reputation: 3909
Following-on from this question, is it possible to detect whether one is in design or runtime mode from within an object's constructor?
I realise that this may not be possible, and that I'll have to change what I want, but for now I'm interested in this specific question.
Upvotes: 121
Views: 84842
Reputation: 1
The only way I could get this to work properly was by creating a static var "static bool IsRuntime;". This will have a default "false" value when in design mode. Then in the "main" function I just set it to true. Simple solution that just works.
function MyEvent()
{
if (MyClass.IsRuntime == false)
{
// Design mode!
}
else
{
// Runtime mode!
}
}
Main:
[STAThread]
static void Main()
{
MyClass.IsRuntime = true;
(...)
}
Upvotes: 0
Reputation: 18567
As of .net 6+ you have an additional property IsAncestorSiteInDesignMode.
We have it like this for WinForms .net 6+:
public static bool IsRealDesignerMode(this Control c)
{
return System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Designtime
|| c.IsAncestorSiteInDesignMode
|| System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv";
}
Upvotes: 0
Reputation: 81
Yes, you can check for whether you're in "design mode" from within an object's constructor. But using the WinForms DesignMode property doesn't always work as expected. An alternative:
This is my technique to check DesignMode in C# using Visual Studio and it does work in constructors.
// add this class...
public static class Globals
{
static Globals() => DesignMode = true;
public static bool DesignMode { get; set; }
}
// and modify your existing class...
public static class Program
{
public static void Main()
{
Globals.DesignMode = false;
// ...
// ... and then the rest of your program
//
// in any of your code you can check Globals.DesignMode for
// the information you want.
}
}
This solution is lightweight and simple. The downside is that you have to remember to clear the flag in your Main code.
When checking for "design mode," we're essentially checking for whether our code is being executed because our whole program is being run or because parts of our code are being executed by the VS designer. With this solution, the flag only gets set to false when the whole program is being run.
Upvotes: 2
Reputation: 3509
Like many others, I have had this problem several times already when designing Windows Forms UserControls.
But today, I had a situation where none of the mentioned solutions worked for me.
The problem is, that LicenseManager.UsageMode
only works reliably in the constructor, while DesignMode
only works outside the constructor and not always. This is my experience, and this is what is said in a discussion on GitHub.
And another problem comes with inheritance, and embedding user controls in another user controls in another user controls. At the latest in the 2nd level of embedding a user controls, both ways fail!
This can be shown in the UserControls that I created for this test. Every UC has 3 labels:
its (project name)
and type name
The values of
DesignMode
(true
: "DM=1"
),LicenseManager.UsageMode == LicenseUsageMode.Designtime
, queried locally, (true
: "local_LM-DT=1")LicenseManager.UsageMode == LicenseUsageMode.Designtime
, queried from a private field that was written in the constructor (true
: "ctor_LM-DT=1")all taken inside the constructor ("CTOR") and inside a method that was called from the constructor ("CFCtor")
The same values as in 2)
all taken inside the Load
event ("Load()") and inside a method that was called from the Load
event ("CFLoad")
The UserControls and the Form that I created are (all screenshots shown them in the WinForms Designer):
UserControl1
:
The Designer does not execute the construtor or events, therefore the labels are not filled.
UserControl1a
:
UserControl1
The Designer executes the construtor and events of the parent UserControl.
UserControl2
: contains
UserControl1
UserControl1a
The Designer executes the construtors and events of the embedded UserControls.
Only 1 level of embedding.
UserControl3
:
UserControl2
The Designer executes the construtors and events of the embedded UserControls.
2 level of embedding: The values inside the UserControl at 2nd embedding level are wrong.
Form1
:
UserControl1
UserControl1a
UserControl2
UserControl3
.
The Designer executes the construtors and events of the embedded UserControls.
3 level of embedding: The values inside the UserControl at 2nd and 3rd embedding level are wrong.
As you can see from the screenshots, "ctor_LM-DT" is always 1.
This means, that storing the value from the LicenseManager in a member field is necessary to get a valid status of the Designer usage:
private LicenseUsageMode m_ctorLMUsageMode = LicenseManager.UsageMode;
For the sake of completeness, here's some of my code that can be used to reproduce the test:
public static string CreateText(bool i_isInDesignMode, LicenseUsageMode i_localLicenseUsageMode, LicenseUsageMode i_ctorLicenseUsageMode)
{
return $"DM={(i_isInDesignMode ? 1 : 0)} local_LM-DT={(i_localLicenseUsageMode == LicenseUsageMode.Designtime ? 1 : 0)} ctor_LM-DT={(i_ctorLicenseUsageMode == LicenseUsageMode.Designtime ? 1 : 0)}";
}
The other UserControls are identical or similar:
public partial class UserControl1 : UserControl
{
private LicenseUsageMode m_ctorLMUsageMode = LicenseManager.UsageMode;
public UserControl1()
{
InitializeComponent();
label2.Text = $"CTOR: {CInitTester.CreateText (DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
CalledFromCtor();
}
private void UserControl1_Load(object sender, EventArgs e)
{
label3.Text = $"Load(): {CInitTester.CreateText(DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
CalledFromLoad();
}
private void CalledFromCtor()
{
label2.Text += $"\r\nCFCtor: {CInitTester.CreateText (DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
}
private void CalledFromLoad()
{
label3.Text += $"\r\nCFLoad: {CInitTester.CreateText (DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
}
}
Upvotes: 4
Reputation: 31
I wasn't able to get any of these solutions to work for me in Visual Studio 2019 when creating a WinForms app on .NET Core 3.1.
Both Appllication.ProcessName
and Process.ProcessName
are returning "DesignToolsServer"
for me and LicenseManager.UsageMode
returns LicenseUsageMode.Runtime
when the Control is in another control or just on a form itself.
I did get it to work using Application.ProcessName == "DesignToolsServer"
.
Upvotes: 3
Reputation: 539
Timers that are enabled by default can cause crash when using custom/user controls. Disable them by default, and enable only after design mode check
public chartAdapter()
{
try
{
//Initialize components come here
InitializeComponent();
//Design mode check
bool designMode = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
if (designMode)
return;
//Enable timers ONLY after designmode check, or else crash
timerAutoConnect.Enabled = timerDraw.Enabled = true;
Upvotes: 0
Reputation: 197
You can use this
if (DesignerProperties.GetIsInDesignMode(this))
{
...
}
Upvotes: 4
Reputation: 359
private void CtrlSearcher_Load(object sender, EventArgs e)
{
if(!this.DesignMode) InitCombos();
}
Upvotes: 0
Reputation: 191
This is the method I used in my project:
//use a Property or Field for keeping the info to avoid runtime computation
public static bool NotInDesignMode { get; } = IsNotInDesignMode();
private static bool IsNotInDesignMode()
{
/*
File.WriteAllLines(@"D:\1.log", new[]
{
LicenseManager.UsageMode.ToString(), //not always reliable, e.g. WPF app in Blend this will return RunTime
Process.GetCurrentProcess().ProcessName, //filename without extension
Process.GetCurrentProcess().MainModule.FileName, //full path
Process.GetCurrentProcess().MainModule.ModuleName, //filename
Assembly.GetEntryAssembly()?.Location, //null for WinForms app in VS IDE
Assembly.GetEntryAssembly()?.ToString(), //null for WinForms app in VS IDE
Assembly.GetExecutingAssembly().Location, //always return your project's output assembly info
Assembly.GetExecutingAssembly().ToString(), //always return your project's output assembly info
});
//*/
//LicenseManager.UsageMode will return RunTime if LicenseManager.context is not present.
//So you can not return true by judging it's value is RunTime.
if (LicenseUsageMode.Designtime == LicenseManager.UsageMode) return false;
var procName = Process.GetCurrentProcess().ProcessName.ToLower();
return "devenv" != procName //WinForms app in VS IDE
&& "xdesproc" != procName //WPF app in VS IDE/Blend
&& "blend" != procName //WinForms app in Blend
//other IDE's process name if you detected by log from above
;
}
Attention!!!: The code returned bool is indicating NOT in design mode!
Upvotes: 2
Reputation: 1588
If you want to run some lines when it is running but not in the Visual Studio designer, you should implement the DesignMode property as follows:
// this code is in the Load of my UserControl
if (this.DesignMode == false)
{
// This will only run in run time, not in the designer.
this.getUserTypes();
this.getWarehouses();
this.getCompanies();
}
Upvotes: 0
Reputation: 359
Component ... as far as I know does not have the DesignMode property. This property is provided by Control. But the problem is when CustomControl is located in a Form in the designer, this CustomControl is running in runtime mode.
I have experienced that the DesignMode property works correct only in Form.
Upvotes: 11
Reputation: 59
With cooperation of the designer... It can be used in Controls, Components, in all places
private bool getDesignMode()
{
IDesignerHost host;
if (Site != null)
{
host = Site.GetService(typeof(IDesignerHost)) as IDesignerHost;
if (host != null)
{
if (host.RootComponent.Site.DesignMode) MessageBox.Show("Design Mode");
else MessageBox.Show("Runtime Mode");
return host.RootComponent.Site.DesignMode;
}
}
MessageBox.Show("Runtime Mode");
return false;
}
MessageBox.Show(
lines should be removed. It only makes me sure it works correctly.
Upvotes: 3
Reputation: 965
IMPORTANT
There is a difference of using Windows Forms or WPF!!
They have different designers and and need different checks. Additionally it's tricky when you mix Forms and WPF controls. (e.g. WPF controls inside of a Forms window)
If you have Windows Forms only, use this:
Boolean isInWpfDesignerMode = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
If you have WPF only, use this check:
Boolean isInFormsDesignerMode = (System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv");
If you have mixed usage of Forms and WPF, use a check like this:
Boolean isInWpfDesignerMode = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
Boolean isInFormsDesignerMode = (System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv");
if (isInWpfDesignerMode || isInFormsDesignerMode)
{
// is in any designer mode
}
else
{
// not in designer mode
}
To see the current mode you can show a MessageBox for debugging:
// show current mode
MessageBox.Show(String.Format("DESIGNER CHECK: WPF = {0} Forms = {1}", isInWpfDesignerMode, isInFormsDesignerMode));
Remark:
You need to add the namespaces System.ComponentModel and System.Diagnostics.
Upvotes: 8
Reputation: 1777
The LicenseManager solution does not work inside OnPaint, neither does this.DesignMode. I resorted to the same solution as @Jarek.
Here's the cached version:
private static bool? isDesignMode;
private static bool IsDesignMode()
{
if (isDesignMode == null)
isDesignMode = (Process.GetCurrentProcess().ProcessName.ToLower().Contains("devenv"));
return isDesignMode.Value;
}
Be aware this will fail if you're using any third party IDE or if Microsoft (or your end-user) decide to change the name of the VS executable to something other than 'devenv'. The failure rate will be very low, just make sure you deal with any resulting errors that might occur in the code that fails as a result of this and you'll be fine.
Upvotes: 0
Reputation: 4323
Controls(Forms, UserControls etc.) inherit Component class
which has bool property DesignMode
so:
if(DesignMode)
{
//If in design mode
}
Upvotes: 10
Reputation: 4084
Another interesting method is described on that blog: http://www.undermyhat.org/blog/2009/07/in-depth-a-definitive-guide-to-net-user-controls-usage-mode-designmode-or-usermode/
Basically, it tests for the executing assembly being statically referenced from the entry assembly. It circumvents the need to track assembly names ('devenv.exe', 'monodevelop.exe'..).
However, it does not work in all other scenarios, where the assembly is dynamically loaded (VSTO being one example).
Upvotes: 2
Reputation: 82944
You can use the LicenceUsageMode enumeration in the System.ComponentModel
namespace:
bool designMode = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
Upvotes: 223
Reputation: 12999
You should use Component.DesignMode property. As far as I know, this shouldn't be used from a constructor.
Upvotes: 5
Reputation: 5935
Are you looking for something like this:
public static bool IsInDesignMode()
{
if (Application.ExecutablePath.IndexOf("devenv.exe", StringComparison.OrdinalIgnoreCase) > -1)
{
return true;
}
return false;
}
You can also do it by checking process name:
if (System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv")
return true;
Upvotes: 27