VansFannel
VansFannel

Reputation: 45941

How to use View.OnTouchListener instead of onClick

I'm developing an Android 2.2.2 application for a client and he wants to do the following:

Now I have a button with an onClick event but he doesn't like, he wants to dectect when user release the button.

I've found View.OnTouchListener which I think this is what I need to use but, is there any posibility to add this event to xml like I did with onClick?

<ImageButton
    android:id="@+id/btnSaveNewGate"
    android:layout_width="@dimen/btnSaveNewGate_width"
    android:layout_height="@dimen/btnSaveNewGate_height"
    android:layout_below="@+id/radioGrGateType"
    android:layout_centerHorizontal="true"
    android:layout_marginTop="@dimen/btnSaveNewGate_marginTop"
    android:background="@null"
    android:contentDescription="@string/layout_empty"
    android:onClick="onSaveNewGateClick"
    android:scaleType="fitXY"
    android:src="@drawable/save_gate_selector" />

I have two questions more:

Which is the event associated when user releases his finger?

Is there any guidelines which prohibit using View.OnTouchListener instead of onClick?

Upvotes: 55

Views: 182310

Answers (4)

RahimpoorDeveloper
RahimpoorDeveloper

Reputation: 31

for use sample touch listener just you need this code

@Override
public boolean onTouch(View view, MotionEvent motionEvent) {

    ClipData data = ClipData.newPlainText("", "");
    View.DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
    view.startDrag(data, shadowBuilder, null, 0);

    return true;
}

Upvotes: 0

Suragch
Suragch

Reputation: 512336

Presumably, if one wants to use an OnTouchListener rather than an OnClickListener, then the extra functionality of the OnTouchListener is needed. This is a supplemental answer to show more detail of how an OnTouchListener can be used.

Define the listener

Put this somewhere in your activity or fragment.

private View.OnTouchListener handleTouch = new View.OnTouchListener() {

    @Override
    public boolean onTouch(View v, MotionEvent event) {

        int x = (int) event.getX();
        int y = (int) event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.i("TAG", "touched down");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i("TAG", "moving: (" + x + ", " + y + ")");
                break;
            case MotionEvent.ACTION_UP:
                Log.i("TAG", "touched up");
                break;
        }

        return true;
    }
};

Set the listener

Set the listener in onCreate (for an Activity) or onCreateView (for a Fragment).

myView.setOnTouchListener(handleTouch);

Notes

  • getX and getY give you the coordinates relative to the view (that is, the top left corner of the view). They will be negative when moving above or to the left of your view. Use getRawX and getRawY if you want the absolute screen coordinates.
  • You can use the x and y values to determine things like swipe direction.

Upvotes: 19

Andy Res
Andy Res

Reputation: 16043

The event when user releases his finger is MotionEvent.ACTION_UP. I'm not aware if there are any guidelines which prohibit using View.OnTouchListener instead of onClick(), most probably it depends of situation.

Here's a sample code:

imageButton.setOnTouchListener(new OnTouchListener() {
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        if(event.getAction() == MotionEvent.ACTION_UP){

            // Do what you want
            return true;
        }
        return false;
    }
});

Upvotes: 94

CaseyB
CaseyB

Reputation: 25058

OnClick is triggered when the user releases the button. But if you still want to use the TouchListener you need to add it in code. It's just:

myView.setOnTouchListener(new View.OnTouchListener()
{
    // Implementation;
});

Upvotes: 6

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