Reputation:
How would I animate a circle on the iPhone so that the arc starts at "0 degrees" and ends at "360 degrees"?
Advance Thanks, Sat
Upvotes: 1
Views: 5116
Reputation: 6135
you should read the documentation that Felixyz provided and if you want an example of how to animate the circle have a look over the MBProgressHUD
at this link link text. The loader has two modes one with a UIViewActivityIndicator
and a progress indicator (a filling circle that it is animated from 0 to 360 degress) i think the last mode is what you want.
the fallowing code is from copy/paste from that implementation that animates the circle:
- (void)drawRect:(CGRect)rect {
CGRect allRect = self.bounds;
CGRect circleRect = CGRectMake(allRect.origin.x + 2, allRect.origin.y + 2,
allRect.size.width - 4, allRect.size.height - 4);
CGContextRef context = UIGraphicsGetCurrentContext();
// Draw background
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); // white
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 0.1); // translucent white
CGContextSetLineWidth(context, 2.0);
CGContextFillEllipseInRect(context, circleRect);
CGContextStrokeEllipseInRect(context, circleRect);
// Draw progress
float x = (allRect.size.width / 2);
float y = (allRect.size.height / 2);
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); // white
CGContextMoveToPoint(context, x, y);
CGContextAddArc(context, x, y, (allRect.size.width - 4) / 2, -(PI / 2),
(self.progress * 2 * PI) - PI / 2, 0);
CGContextClosePath(context); CGContextFillPath(context);
}
but read the documentation first! hope it helps
Upvotes: 0
Reputation: 19143
You need to read the Quartz 2D Programming Guide's section on arcs. (I am assuming you are creating an app with the Cocoa Touch API, not a web app.) You also need to know how to set up a custom animation. You will have to create a custom UIView or CALayer to do the drawing, and create a property (arc degree) that can be animated with a CAAnimation object. Alternatively, you can control the animation using an NSTimer instead. You pretty much have to have a grasp of these classes (and others) to pull this off.
Upvotes: 2