Reputation: 2593
Just learning some OpenGL with delphi and trying something simple but not getting a result, I belive i should get a dark green form. But when i run this i get nothing. No errors either. maybe missing something?
unit First1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls,OpenGL, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls;
type
TForm2 = class(TForm)
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormPaint(Sender: TObject);
private
{ Private declarations }
GLContext : HGLRC;
ErrorCode: GLenum;
public
{ Public declarations }
end;
var
Form2: TForm2;
implementation
{$R *.dfm}
procedure TForm2.FormCreate(Sender: TObject);
var
pfd: TPixelFormatDescriptor;
FormatIndex: integer;
begin
fillchar(pfd,SizeOf(pfd),0);
with pfd do
begin
nSize := SizeOf(pfd);
nVersion := 1; {The current version of the desccriptor is 1}
dwFlags := PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL;
iPixelType := PFD_TYPE_RGBA;
cColorBits := 24; {support 24-bit color}
cDepthBits := 32; {depth of z-axis}
iLayerType := PFD_MAIN_PLANE;
end; {with}
FormatIndex := ChoosePixelFormat(Canvas.Handle,@pfd);
SetPixelFormat(Canvas.Handle,FormatIndex,@pfd);
GLContext := wglCreateContext(Canvas.Handle);
wglMakeCurrent(Canvas.Handle,GLContext);
end; {FormCreate}
procedure TForm2.FormDestroy(Sender: TObject);
begin
wglMakeCurrent(Canvas.Handle,0);
wglDeleteContext(GLContext);
end;
procedure TForm2.FormPaint(Sender: TObject);
begin
{background}
glClearColor(0.0,0.4,0.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
{error checking}
errorCode := glGetError;
if errorCode<>GL_NO_ERROR then
raise Exception.Create('Error in Paint'#13+
gluErrorString(errorCode));
end;
end.
Upvotes: 2
Views: 781
Reputation: 162164
Since you request a single buffered context, you must call glFinish
at the end of the rendering code, to commit your drawing commands to the implementation. However I strongly suggest you switch to using a double buffered context and instead of glFinish
-ing you issue a wglSwapBuffers
which implies a finish.
Upvotes: 5