Reputation: 12254
I got this screenshot method from Apple's website:
- (UIImage*)screenshot
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
{
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context
CGContextSaveGState(context);
// Center the context around the window's anchor point
CGContextTranslateCTM(context, [window center].x, [window center].y);
// Apply the window's transform about the anchor point
CGContextConcatCTM(context, [window transform]);
// Offset by the portion of the bounds left of and above the anchor point
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
// Render the layer hierarchy to the current context
[[window layer] renderInContext:context];
// Restore the context
CGContextRestoreGState(context);
}
}
// Retrieve the screenshot image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
It works like a charm, but I have a small problem with it: I don't want the status bar to show app in my screenshots. What should I modify? I honestly have no idea what I should modify here because I have never worked with the CG framework too much. I was thinking in substracting 20 (the status bar heigh) from something that gets a "y" property, but I don't want to break this method. So what should I modify to take an screenshot of everything but the status bar? Again, I apologise if this is a real stupid problem, but I really have no idea of what I would be doing shall I try to modify it myself.
Upvotes: 2
Views: 1334
Reputation: 12254
I just figured it out. Indeed, I just substracted 20 from a "y" property:
So instead of this:
CGContextTranslateCTM(context, [window center].x, [window center].y);
I did this:
CGContextTranslateCTM(context, [window center].x, [window center].y - 20);
There's probably a better way to do it, but this one served me very well.
Upvotes: 4