Reputation: 3364
Hi I'm using this snippet from android
public boolean isOnline() {
ConnectivityManager connMgr = (ConnectivityManager)
getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo networkInfo = connMgr.getActiveNetworkInfo();
return (networkInfo != null && networkInfo.isConnected());
}
But when I interrupt the internet connection from my desktop it won't find that isn't connected,and try to connect. I'm running it in the Android emulator. My question:why it won't return false and still figures out that it is connected?if it was connected through 3D shouldn't it get the data?
Upvotes: 2
Views: 217
Reputation: 11
public class HttpManager {
public static String getData(String uri) {
BufferedReader reader = null;
try {
URL url = new URL(uri);
HttpURLConnection con = (HttpURLConnection) url.openConnection();
StringBuilder sb = new StringBuilder();
reader = new BufferedReader(new InputStreamReader(con.getInputStream()));
String line;
while ((line = reader.readLine()) != null) {
sb.append(line + "\n");
}
return sb.toString();
} catch (Exception e) {
e.printStackTrace();
return null;
} finally {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
}
}
Upvotes: 1
Reputation: 1287
public class Networking {
/*
*@return boolean return true if the application can access the internet
*/
public static boolean isNetworkAvailable(Context context) {
ConnectivityManager connectivity = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
if (connectivity != null) {
NetworkInfo[] info = connectivity.getAllNetworkInfo();
if (info != null) {
for (int i = 0; i < info.length; i++) {
if (info[i].getState() == NetworkInfo.State.CONNECTED) {
return true;
}
}
}
}
return false;
}
}
Upvotes: 0
Reputation: 1287
ConnectivityManager connMgr =
(ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo networkInfo = connMgr.getActiveNetworkInfo();
// Checks the user prefs and the network connection. Based on the result, decides
// whether
// to refresh the display or keep the current display.
// If the userpref is Wi-Fi only, checks to see if the device has a Wi-Fi connection.
if (WIFI.equals(sPref) && networkInfo != null
&& networkInfo.getType() == ConnectivityManager.TYPE_WIFI) {
// If device has its Wi-Fi connection, sets refreshDisplay
// to true. This causes the display to be refreshed when the user
// returns to the app.
refreshDisplay = true;
Toast.makeText(context, R.string.wifi_connected, Toast.LENGTH_SHORT).show();
// If the setting is ANY network and there is a network connection
// (which by process of elimination would be mobile), sets refreshDisplay to true.
} else if (ANY.equals(sPref) && networkInfo != null) {
refreshDisplay = true;
// Otherwise, the app can't download content--either because there is no network
// connection (mobile or Wi-Fi), or because the pref setting is WIFI, and there
// is no Wi-Fi connection.
// Sets refreshDisplay to false.
} else {
refreshDisplay = false;
Toast.makeText(context, R.string.lost_connection, Toast.LENGTH_SHORT).show();
}
Upvotes: 0
Reputation: 16043
Disabling the internet connection on your computer won't reflect changes on the emulator.
You will need to disable the internet directly from the emulator like you would do on a real phone:
Settings -> Wireless and networks -> Mobile Networks -> Use packed data.
(I suppose the path may vary from emulator to emulator depending of SDK version)
Upvotes: 1