Reputation: 8721
When I try to do this...
Item[,] array = new Item[w, h]; // Two dimensional array of class Item,
// w, h are unknown at compile time.
foreach(var item in array)
{
item = new Item();
}
...I get Cannot assign to 'item' because it is a 'foreach iteration variable'
.
Still, I'd like to do that.
The idea is to assign default Item
class values to existing item.
Upvotes: 21
Views: 48693
Reputation: 816
Not knowing the size isn't a problem:
for (int i = 0; i < twoDimArray.GetLength(0); i++)
{
for (int j = 0; j < twoDimArray.GetLength(1); j++)
{
twoDimArray[i, j] = ...
}
}
Upvotes: 6
Reputation: 1499870
Okay, now that we know your aim instead of how you were trying to achieve it, it's much easier to answer your question: you shouldn't be using a foreach
loop. foreach
is about reading items from a collection - not changing the contents of a collection. It's a good job that the C# compiler makes the iteration variable read-only, otherwise it would have let you change the value of the variable without that actually changing the collection. (There'd have to be more significant changes to allow changes to be reflected...)
I suspect you just want:
for (int i = 0; i < array.GetLength(0); i++)
{
for (int j = 0; j < array.GetLength(1); j++)
{
array[i, j] = new Item();
}
}
That's assuming it's a rectangular array (an Item[,]
). If it's an Item[][]
then it's an array of arrays, and you'd handle that slightly differently - quite possibly with a foreach
for the outer iteration:
foreach (var subarray in array)
{
for (int i = 0; i < subarray.Length; i++)
{
subarray[i] = new Item();
}
}
Upvotes: 29
Reputation: 185593
It looks like you're trying to initialize the array. You can't do that this way. Instead, you need to loop through the array by index.
To initialize the elements of a given two-dimensional array, try this:
for (int d = 0; d < array.GetLength(0); d++)
{
for (int i = 0; i < array.GetLength(1); i++)
{
array[d, i] = new Item();
}
}
Upvotes: 2