Reputation: 7492
I am currently trying to permanently show up a TextField on a cocos2d v2 layer.
I am using this CCTextField because it looks easy to use : https://github.com/iNinja/CCTextField
The plugin is kind of old for cocos2d v2 so I updated the deprecated methods, but I still cannot show up any text field ...
How am I suppose to show a Text Field with cocos2d v2 (any means will do as long as it is clear enough and easy to use).
By the way, I looked on Google and came accross 2-3 answers on stackoverflow and forums. However, they are for cocos2d v1 (or earlier) and do not work at all (or are not clear enough).
EDIT
This is what I have in the onEnter function of my class
UITextField *tf = [[UITextField alloc] initWithFrame:CGRectMake(200, 200, 150, 50)];
tf.delegate = self;
tf.textAlignment = UITextAlignmentLeft;
[[[CCDirector sharedDirector] view] addSubview:tf];
And this is the .h
@interface AdventureLayer : CCLayer <UITextFieldDelegate>
Nothing shows up anywhere ...
EDIT 2
Hahaha ! Actually the TextField is INVISIBLE ! A placeholder is therefore very usefull
tf.placeholder = @"FOOBAR";
Upvotes: 0
Views: 3941
Reputation: 8729
Cocos2d 2.0 makes it very easy to add UIKit elements as CCDirector is actually a UIViewController.
Create a UITextField in code and then just do the following
UITextField *aTextField = ...
[[CCDirector sharedDirector] view] addSubview:aTextField];
Remember that its coordinate system starts from top left not bottom left like cocos2d.
Upvotes: 7