Scottm
Scottm

Reputation: 7133

Set the Tooltip Delay Time for a Particular Component in Java Swing

I'm trying to set tooltips on a JEditorPane. The method which I use to determine what tooltip text to show is fairly CPU intensive - and so I would like to only show it after the mouse has stopped for a short amount of time - say 1 second.

I know I can use ToolTipManager.sharedInstance().setInitialDelay(), however this will set the delay time for tooltips on all swing components at once and I don't want this.

Upvotes: 29

Views: 33050

Answers (4)

Mat Morton
Mat Morton

Reputation: 22

FWIW, here is code that is based on the post by Noel. It takes that prior art and wraps it in a new class where the default is stored statically. Just in case anyone may benefit:

import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import javax.swing.*;

/**
 * Provides customizable tooltip timeouts for a {@link javax.swing.JComponent}.
 *
 * @see ToolTipManager#setDismissDelay(int).
 */
public final class CustomTooltipDelayer extends MouseAdapter
{
  private static final int defaultDismissTimeout = ToolTipManager.sharedInstance().getDismissDelay();

  private final int _delay;

  /**
   * Override the tooltip timeout for the given component in raw millis.
   *
   * @param component target
   * @param delay the timeout duration in milliseconds
   */
  public static CustomTooltipDelayer attach(JComponent component, int delay)
  {
    CustomTooltipDelayer delayer = new CustomTooltipDelayer(delay);
    component.addMouseListener( delayer );
    return delayer;
  }

  /**
   * Override the tooltip timeout for the given component as a ratio of the JVM-wide default.
   *
   * @param component target
   * @param ratio the timeout duration as a ratio of the default
   */
  public static CustomTooltipDelayer attach(JComponent component, float ratio)
  {
    return attach( component, (int)(defaultDismissTimeout * ratio) );
  }

  /** Use factory method {@link #attach(JComponent, int)} */
  private CustomTooltipDelayer(int delay)
  {
    _delay = delay;
  }

  @Override
  public void mouseEntered( MouseEvent e )
  {
    ToolTipManager.sharedInstance().setDismissDelay(_delay);
  }

  @Override
  public void mouseExited( MouseEvent e )
  {
    ToolTipManager.sharedInstance().setDismissDelay(defaultDismissTimeout);
  }
}

Upvotes: 0

Noel Grandin
Noel Grandin

Reputation: 3163

If what you want is to make the tooltip dismiss delay much longer for a specific component, then this is a nice hack:

(kudos to tech at http://tech.chitgoks.com/2010/05/31/disable-tooltip-delay-in-java-swing/)

private final int defaultDismissTimeout = ToolTipManager.sharedInstance().getDismissDelay();

addMouseListener(new MouseAdapter() {

  public void mouseEntered(MouseEvent me) {
    ToolTipManager.sharedInstance().setDismissDelay(60000);
  }

  public void mouseExited(MouseEvent me) {
    ToolTipManager.sharedInstance().setDismissDelay(defaultDismissTimeout);
  }
});

Upvotes: 33

Denis Tulskiy
Denis Tulskiy

Reputation: 19187

You can show the popup yourself. Listen for mouseMoved() events, start/stop the timer and then show popup with the following code:

First you need PopupFactory, Popup, and ToolTip:

private PopupFactory popupFactory = PopupFactory.getSharedInstance();
private Popup popup;
private JToolTip toolTip = jEditorPane.createToolTip();

then, to show or hide the toolTip:

private void showToolTip(MouseEvent e) {
    toolTip.setTipText(...);
    int x = e.getXOnScreen();
    int y = e.getYOnScreen();
    popup = popupFactory.getPopup(jEditorPane, toolTip, x, y);
    popup.show();
}

private void hideToolTip() {
    if (popup != null)
        popup.hide();
}

This will give you adjustable delay and a lot of troubles :)

Upvotes: 7

jjnguy
jjnguy

Reputation: 138982

Well, I would recommend doing the CPU intensive task on another thread so it doesn't interrupt normal GUI tasks.

That would be a better solution. (instead of trying to circumvent the problem)

*Edit* You could possibly calculate the tootips for every word in the JEditorPane and store them in a Map. Then all you would have to do is access the tootip out of the Map if it changes.

Ideally people won't be moving the mouse and typing at the same time. So, you can calculate the tootlips when the text changes, and just pull them from the Map on mouseMoved().

Upvotes: 7

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